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  1. #11
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sidra View Post
    The game added a new melding system onto tome/raid gear, as well as crafted 220 gear that is pretty easily made (or items gathered) and you can fully meld it. It is reasonable for the game expect you to use them. Complaining about missing at this point is literally ridiculous - it's your fault. Granted, it may take a week or two to get all fixes up and cap it, but at that point the issues should cease.
    By that reasoning I should be grateful if someone tied my hands and feet together so long as they left a sharp object somewhere in my vicinity so I can try to cut myself loose. Which is essentially whats happened. Square created a problem by not putting accuracy on our gear and by not attaching any accuracy buff to cleric stance. So instead of getting stats that benefit our heal potency, mana pool etc, healers will be expected to go accuracy just to get back to hitting things with any consistency. Something we could do just fine before 3.2.

    That's not even touching how ridiculous it is they expect people who are doing 'casual' content to go to that extreme.

    On a side note, does anyone actually know what the cap /is/ for expert? I came in with full 210 aside from my weapon and I'm still missing so much I may as well not bother half the time.
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    Last edited by BroodingFicus; 02-26-2016 at 07:52 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt