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  1. #11
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    In 3.1 raids they forced healers to DPS when what we really wanted was a test of our ability to manage the health of our party and our MP. Now that we're great at dealing damage they're forcing us not to when what we really want is to be able to brandish our skills as overall contributors. The point of the backlash in 3.1 DEVELOPERS, was that we want to choose how to play. Nobody likes to be told to do things, and all your doing is hot-fixing the mistakes you make as you make them, rather than solving the actual problems. Give us mechanics that make healing fun, not enemy stats that give us only one option.

    In 2.0 if a dungeon took too long, or I couldn't keep up with a spaztank, I became a better healer (a better player). I learned to stance dance, developed muscle memory, wrote macros. My effort as a user of the game was what set me apart and allowed me to contribute. Now it's being reduced to numbers. Now what I as a player can do on the field is irrelevant compared to the value of my gear. I'm not undermining the value of gear, mind you, I'm merely stating that my ability as a human being behind the screen should be of value as well.

    FYI DEVs, I'm going to avoid the Antitower like the plague now, because it takes an unnecessary amount of time to complete, and unless I'm willing to pour hours of my time and millions of gil into either leveling all my crafters to 60 (or find crafters), buy materia, and focus on going out of my way building ACC, there's nothing I can do (even with a wide array of damaging abilities) to change that. It's much more fun for me to just disregard that content altogether than to put in the ridiculous amount of work it would take to play it how I want. Stop with this idea that making things take FOREVER using lazy mechanics like bosses with UNGODLY amounts of HP or extremely high accuracy checks is fun. Making things fun is fun.
    (2)
    Last edited by Yhximott; 02-26-2016 at 01:51 AM.