If Final Fantasy is pretty good at something I like to think it is at 2 things:
Story Telling
Some kind of Difficult/time consuming content.
The Issue is that, that Main Story based stuff was never traditionally locked behind difficult/time consuming content. Nor do I believe should it be. Imagine locking Aerith's Death and all content beyond that point behind Emerald Weapon. Or Story behind Dark Aeons in FFX. Really any relevant plot behind some what is meant to be endgame content. Additional information on the world/lore is fine.... But Coil unlocks some really important stuff with some really important people... It's Main Storyline material for sure. The only other game in the franchise that did do this was FFxi, And sure, I felt like a snowflake for completing the Promys months ahead of everyone else. But Promys locked out an entire god damn expansion including it's areas. And some people never did beat them until they got nerfed a year or 3 later. I was lucky and leveled summoner specifically to be able to do that on launch.
And yeah, it's fine if people don't want to do Coil or Savage Alexander, just like it's fine if people don't want to fight the Dark Aeons and Emerald Weapon. Or it's fine not to Mine... It's W/e.. That is there choice. But I don't believe it's acceptable to lock what they locked behind coil in terms of plot progression and they understood what they did and fixed the problem with Alexander. I don't think doing what they did with Alexander in 2 different skill classifications is a bad thing. Most people aren't challenging Savage either because of time restraints, lack of people, not wanting the headache, ect. At least with this Step down in difficulty they have a chance at experiencing a fun fight with some rewards PLUS the story. Having more content for more people is never a bad thing.
As for Accuracy Issues, I'm also experiencing them on Scholar. I won't be melding Accuracy on anything because unless Square-Enix changes their stance on Healer Dmg, It'll all soon be an exercise in futility anyways. I mean it's only gonna get worse as time goes on and content gets more difficult to hit, unlike the recent tank nerf, content difficulty is slowly taking care of us Healers Dmg.
Believe you me, if they don't increase my to-do list to make up for not being able to land Dots/do some dmg on Sch and i'm sitting there with my thumbs up my ass. I'll just switch to a DPS.
I said this in the tank section cuz I also Warrior. But I'll say it here:
"Tanks and Healers are the only 2 class categories in the game which are effectively losing access to skills as they get into group content, where as DPS skill-sets expand through positionals and utility."
We lose complexity, DPS gain complexity. Well then... *slow clap*
I'm not really digging the whole... lowering of the skill ceiling on tank/healer classes just because daddy told us we shouldn't be doing Dmg.


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