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  1. #1
    Player
    Kaeoni's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    97
    Character
    Ein Sakuragi
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Sidra View Post
    Snip
    If Final Fantasy is pretty good at something I like to think it is at 2 things:
    Story Telling
    Some kind of Difficult/time consuming content.

    The Issue is that, that Main Story based stuff was never traditionally locked behind difficult/time consuming content. Nor do I believe should it be. Imagine locking Aerith's Death and all content beyond that point behind Emerald Weapon. Or Story behind Dark Aeons in FFX. Really any relevant plot behind some what is meant to be endgame content. Additional information on the world/lore is fine.... But Coil unlocks some really important stuff with some really important people... It's Main Storyline material for sure. The only other game in the franchise that did do this was FFxi, And sure, I felt like a snowflake for completing the Promys months ahead of everyone else. But Promys locked out an entire god damn expansion including it's areas. And some people never did beat them until they got nerfed a year or 3 later. I was lucky and leveled summoner specifically to be able to do that on launch.

    And yeah, it's fine if people don't want to do Coil or Savage Alexander, just like it's fine if people don't want to fight the Dark Aeons and Emerald Weapon. Or it's fine not to Mine... It's W/e.. That is there choice. But I don't believe it's acceptable to lock what they locked behind coil in terms of plot progression and they understood what they did and fixed the problem with Alexander. I don't think doing what they did with Alexander in 2 different skill classifications is a bad thing. Most people aren't challenging Savage either because of time restraints, lack of people, not wanting the headache, ect. At least with this Step down in difficulty they have a chance at experiencing a fun fight with some rewards PLUS the story. Having more content for more people is never a bad thing.

    As for Accuracy Issues, I'm also experiencing them on Scholar. I won't be melding Accuracy on anything because unless Square-Enix changes their stance on Healer Dmg, It'll all soon be an exercise in futility anyways. I mean it's only gonna get worse as time goes on and content gets more difficult to hit, unlike the recent tank nerf, content difficulty is slowly taking care of us Healers Dmg.
    Believe you me, if they don't increase my to-do list to make up for not being able to land Dots/do some dmg on Sch and i'm sitting there with my thumbs up my ass. I'll just switch to a DPS.

    I said this in the tank section cuz I also Warrior. But I'll say it here:
    "Tanks and Healers are the only 2 class categories in the game which are effectively losing access to skills as they get into group content, where as DPS skill-sets expand through positionals and utility."

    We lose complexity, DPS gain complexity. Well then... *slow clap*

    I'm not really digging the whole... lowering of the skill ceiling on tank/healer classes just because daddy told us we shouldn't be doing Dmg.
    (2)
    Last edited by Kaeoni; 02-27-2016 at 08:50 PM.

  2. #2
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sidra View Post
    Snip
    You seem to be confusing me for someone who complains about not having what everyone else has. On the contrary, I generally don't covet the accomplishments of others. If someone persevered through the horrid crafting and gathering grinds of Heavensward, they should totally reap the financial reward of that standing, they certainly earned it. On the same note, if someone has bought and melded their gear, I'm totally okay with them having a higher dps potential than what my equipment allows, because again they've earned that. Up to this point, those kinds of things haven't really impacted the way I played the game. What does bother me, however, is the sudden paradigm shift that SE seemed to implement in 3.2. Prior to the patch, in casual content like expect roulette, if I missed it felt sufficiently rare for me to shrug it off. And it's been that way since 2.0. Since the most recent patch, however, my miss rate in the same brand of content has shot up noticeably. So much so, that crafted gear suddenly feels more necessary than it ever has in the 2.5 year history of the re-release of this game. All so I can satisfy a nuisance stat that trumps player skill with a random number generator, a stat you've now agreed multiple times is poorly implemented. And as Kaeoni pointed out, the accuracy cap in these kinds of dungeons, the accuracy cap is only going to grow. I don't envy new players that finish leveling up a healer in 3.3 and beyond who don't yet have a decent supply of heaven's eye materia.

    When it gets down to it, this seems to be the solution you're suggesting. If you want to reach accuracy cap, please gear in fully melded ilvl 220 pieces and bring your best accuracy raising consumables. For content that's...designed for ilvl 180 and rewards ilvl 195. Does it really not strike you as odd that we need to so massively out gear the dungeon just to achieve the hit cap? Really?
    (2)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I wouldn't really mind it if they made the new Savage raid actually give healers, y'know, stuff to HEAL. I don't find using maybe 75% of the spells in my toolkit in a raiding environ particularly hard just because "OMG I have to push these DPS buttons". I want a raid so healing intensive that it makes me puke blood. One where I can't just solo heal 90% of it and watch my raid SCH's fairy do the remaining 10%. One where I'm using all the spells in my arsenal, and praying my MP, attention span, and tendons in my mouse hand don't just give up and break down. (I can't be the only masochist that wants this, yeah?)

    ...But missing about 1/3 of my offensive spells in zzzzzz boring easy mode content is just infuriating. It's like Square WANTS me to put up A.Benefic and twiddle my thumbs while watching Netflix. I certainly won't complain if they lower the acc caps on faceroll content to healer-accessible levels (and quit conflating Cleric Stance with difficulty re: raid-level healing, but I haven't attempted Midas Savage yet so here's hoping).
    (4)

  4. #4
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    You'd need about 1 left side crafted melded with accuracys, and then some accuracy in the 1 or 2 slots on your tome/alex gear. But if not? Missing is annoying, but you aren't losing in the dungeon. Even at 80% ACC you're helping add some dps. If it was required to clear the dungeon I'd agree with you...but it's not. Just alleviates an annoyance while simaeltaneously prepping you for other content. Anyway, I think that's it for me here, I've said my piece - and the world wold be so boring if everyone agreed on everything!
    (1)

  5. #5
    Player
    Zhemos's Avatar
    Join Date
    Jul 2014
    Posts
    26
    Character
    Ai Misaka
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Mmmm, lore gear accuracy melds. I wanna do it, but if im not going to meet the accuracy cap required to hit 100% of the time, is it even worth it?

    This is the question that's holding me back from going ham with accuracy on my scholar.
    (1)

  6. #6
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Has anyone figured out on the acc needed. Was thinking of adding acc to all the accessories will that be enough
    (1)

  7. #7
    Player
    RaineAmorie's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    131
    Character
    Jojorito Zazarito
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    I've noticed quite a few Miasma misses in the new dungeons, makes me sad when I only Bane Bio and BioII :C

    All in all tho, not a huge deal, still helping with some damage even if it isn't at full potential.
    (0)

  8. #8
    Player
    konage's Avatar
    Join Date
    Oct 2013
    Posts
    80
    Character
    Devenu De'lune
    World
    Mateus
    Main Class
    Marauder Lv 70
    Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.

    People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
    (0)

  9. #9
    Player
    Nathair's Avatar
    Join Date
    Mar 2015
    Posts
    51
    Character
    Saoghal Fuadan
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by konage View Post
    Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.

    People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
    True, people wanted tanks to tank and healers to heal. But you're forgetting acc is not only about dps, at least for SCH.
    It's fun, because while I was trying to down SephEX with my static, so much shit went down, and had to heal so much because people died, that I was nearly MP starved and guess what I missed?
    Energy Drain. All tree of them. Atherflow on CD. So, do I shoot myself in the head losing the fairy that's actually helping me heal to get 2k MP back -and maybe miss Energy Drains again-, or burn the stacks into an indomitibility (if it's not on cd for whatever reason) and two Lustrates, being forced to use succor again, and be MP starved again, and wait till Dissipation buff goes down so I can summon the fairy again (for the awesome price of 2k MP), and wait some more for Aetherflow to be up again?
    Shit happens. And if I wipe at 5% because I was OOM because my EDs missed, I'm going to be extremely pissed.

    The acc problem is riddiculus, because I could meld crit+ss/pie into my raid gear and be more efficient as a healer (what they're actually asking I suppose), or meld acc to, let alone dps, be almost sure I get my MP back everytime I try, and be effectively efficient, because no MP no party.
    It's not a choice. It's like they're putting your lunch (that you got yourself) on a pillar and telling you you can try getting it as you are -but it might fall down while you get it-, or go buy a net or something to be sure to get it back. Or, if you don't like it, I suppose you can go get something else to eat.

    And before someone says a SCH shouldn't be MP starved, I'll say that 1. it's thanks to ED and 2. There's a lot of raid damage going down in new content, and while learning the fight it CAN happen to be MP starved.
    I won't complain as much is they actually solve this -but still complain, because acc requirement are stupid (acc is stupid by itself, and so is parry), and while 3.0-3.1 was more on player skills (can you tank this and hold hate and mitigate properly without Tank Stance on? Can you find room to DPS without killing the whole party because you didn't heal in time?), this time is locked behind gear, and how much money you have.
    I won't be surprised if we see an increase of gil buying, either.
    (4)
    Last edited by Nathair; 02-29-2016 at 11:49 AM.

  10. #10
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by konage View Post
    Think they wanted healers to heal and tanks to tank. Going to dps stance is a luxury now. If you want to dps add some accuracy to your prototype/primal gear.

    People complained about tanks should be a tanking class and healers should be a healing class: SE gives a middle ground and people still complain
    The issue I have there is at least tanks have a rotation to maintain even if they are 'only tanking'. When you shove a healer into expert roulette and make them start missing to the point that it is actually frustrating to even try to dps and my HoTs can take care of 75% of the healing...what else am I supposed to do but stand there? I get that in higher level content that is likely not as much of a problem but that is why they should have given cleric a boost to accuracy or something just enough to meet casual content thresholds consistently.

    As a WHM it isn't like my dps rotation is exactly high quality entertainment to begin with let alone when Stone II misses five times or I have to tab through targets to see which of the five my Aero III missed. The entertaining bit was weaving in dots between heals without causing a death. Difficult to do that smoothly with the number of misses that require you to recast moves again and again. They fixed tanks so they wouldn't be going strength specs/gear/materia/stances, which is not really a tank stat to begin with. Then try to force healers to spec accuracy instead of...you know...a healing stat? It just boggles my mind. Because I /am/ a healer I will probably still go healer stats but that means I'm expecting them to give me more to do on the healing front across the board or fix it if that can't be managed.
    (1)
    Last edited by BroodingFicus; 02-29-2016 at 03:53 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

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