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  1. #1
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70

    Lost City of Amdapor Hard Boss Notes

    Okay sorry I forgot the boss names so let's do this one at a time.

    1. Boss 1 (Moth)
    - His basic mechanic is that when he infects players, the players will leave a copy of themselves facing the direction where they were infected. This is a field wide skill. Every so often those copies will sneeze a wide cone AOE that does damage and a Vulnerability Down debuff on anyone hits, which stacks.
    - I have yet to get the exact timing or trigger. The concept is to face away from the center when you get hit to minimize the AOE.
    (0)

  2. #2
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70
    2. Boss (Lion with wings)
    - His main move is Holy, where he flies up and drops a targettable orb. The longer the orb stays and gets bigger, the more damage Holy will do when he casts. Kill the orb immediately and he'll cast whatever stored power of Holy he has.
    - He casts circles that explode either with Aero or Stone, and casts elemental resistance down on characters. From what I've seen, the damage can reach 10k on tanks if you get hit by the spell you get resistance down on, so just avoid everything.
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  3. #3
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70
    3. Last Boss (Angel with a spear and shield)

    3 things to consider:
    - This is essentially fighting a WHM who has some WAR skills
    - All her self-curative spells cause damage to anyone in the aoe.
    - Has 3 charges of Sedd of Life, and thus must be killed 3 times. After each death she gets a def up buff.

    The basic concept is to pull her out of her heals and stay away from all aoes. Likewise save the LB for the final form. With each successive kill she will get higher defense and more skills to use on you.
    (0)

  4. #4
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    For the first boss focus target him the copy spell is call something echo. 5 second cast or so. Second boss. The element buff/debuff you get: 2 players will get a wind allowing them to trigger the stone orbs with very minimal damage and likewise with the wind orbs. So players will have to look at their debuffs
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  5. #5
    Player
    Nagrom's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    40
    Character
    Raven Sokolova
    World
    Hyperion
    Main Class
    Monk Lv 60
    Minor observations on two of the bosses.

    On the stone lion half the party got wind debuff and the other earth, seemed that if you went into the ground target opposite your debuff it would pop them for less damage and only to the person that touched them. Like around maybe 2k-3k.

    The Angel's cure IV animation isn't just fancy, those four pillars of light on the spell can be stood in to cancel them out, not sure what happens if you can get all 4 players to do it. May stop the cast or lessen the effect.
    (0)

  6. #6
    Player
    Rhodkr's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    101
    Character
    Rhoden Kenshi
    World
    Gilgamesh
    Main Class
    Monk Lv 79
    When the second boss uses the move Libra, that's what puts the resistance down earth or air on the entire party. Two members will have earth weakness and two will have wind weakness. The earth weakness people can trigger the wind orbs and vice-a-versa.

    A major note for the final boss that I noticed wasn't mentioned, yes this boss is a healer.She will dash away from the group and start casting a heal on herself, you stop her cast similar to the Gubal Library final boss. The party needs to stand in the circle with her, this makes her pillars vanish. Just before she does this she will usually use a move called decoy. One add is the High someothing or other, the tank can vote it and take it to the circle for the party to kill. The other add is a Low version of the same add, this one lowers cure potency, DPS or the tank needs to get prey off the healer or else the healers casting goes down to nothing.
    Also keep in mind that she shifts from healing to cleric stance, however her cleric stances turns her healing spells into damage spells. When she has it up, she likes to cast cure 4, run far far away from her, the closer you are the more damage you will recieve! Cure 3 is just an AOE centered around two targets, just spread out. With that, have fun!
    (0)
    Last edited by Rhodkr; 02-24-2016 at 04:40 PM. Reason: Character limit

  7. #7
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    On the first boss, he also tethers gas balls to players which, if they hit anything leave a poison bubble. However they can be directed to the copies which makes the copies vanish which is nice if the copies ended up positioned in the mid field.
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    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  8. #8
    Player
    Venaire6's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Venaire Sylvia
    World
    Malboro
    Main Class
    Scholar Lv 60
    For the 1st boss:
    When the boss (Achamoth) casts Neuro Squamae, go to the outer edge and face away from the group. This makes the clones face away from the center. Everyone in the group must do this or there will be a hell ton of AOE cones to dodge. Getting hit by 2 or more cones may result in death.
    (0)