@deceptus - no. just no. In endgame raid environment, healers were not carrying tanks due to having "to work overtime when the bads HP would rubber band terribly". Please seperate the very distinct difference of a more than capable tank in a more than capabale static, doing end game content from the dregs you may have run into in ex roulette.

I think the adjustment in the meta is a welcomed challenge, though I believe it has been implemented poorly – in part. SE could have easily squashed STR builds by having VIT as a stronger component in the damage formula, rather than making them equal. You also get more attack power on an old penta-meld today than you can get on 210 fending accessories (Syzygian already did this math). The dps reduction means less stance dancing with the present gear, which equates to even more dps loss for your MT, regardless of their class. I have a feeling that a good SCH is going to be able to pull better numbers than some tanks will be able to.

SE did make sure these fights hit you harder, making the VIT more vital, and I only saw 1 fight that had a hard enrage – M4, and M3 seemed to last F-O-R-E-V-E-R, on my first clear. I do think (based on my first playthru) that SE built this endgame patch better than what they have done in quite a long time. Tanks will need to tank, healers are going to have to HEAL, and DD’s are going to need to dps.

Grit gud :P