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  1. #1
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Tank DPS got nerfed but from my experiences currently doing the Savage content, DPS stance up-time is higher in progression than it was before because base HP values are so much higher. So no, while I do imagine effective DPS will still be lower, it's not going to be what we're seeing in parses right now -- especially in progression.

    Also, it's terrible design for STR and VIT to be even. That there is still talk about STR accessories being better (on a piece by piece basis) for DPS means that tanks will still be dropping unneeded VIT for STR. It didn't really fix the problems. It just made it so that people who don't know how to properly gear aren't punished as hard.

    edit: Because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
    (1)
    Last edited by Brian_; 02-24-2016 at 12:16 PM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Brian, I agree, making them equal is poor design. VIT needs to have slightly more weight than STR, to ensurenthat there is no situational benefit to specifcally melded slaying accessories.

    Your point about secondary stats is something I think may be being missed. Advance melds are now exclusively secondary stats, so you will see people stacking more CRT and DET on melded gear, which may help move the needle. I still wish that they could find something to do with Parry, it is what our 'theme' materia grants after all...

    I expect that if they don't see what they expected with the rebalance, we may get a nudge on the weight of VIT.

    Given that DET affects cure strength too, I wonder what kind of gain to our heals we can expect from DET melds, and perhaps even a MND meld ortwo,if we see diminishing returns on primary stays.
    (0)
    Last edited by Kosmos992k; 02-24-2016 at 01:09 PM.

  3. #3
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Brian_ View Post
    Tank DPS got nerfed but from my experiences currently doing the Savage content, DPS stance up-time is higher in progression than it was before because base HP values are so much higher. So no, while I do imagine effective DPS will still be lower, it's not going to be what we're seeing in parses right now -- especially in progression.
    I find it the other way around. Currently the limitation is enmity, not survival. Yes, Tank stances got enmity buff, but they don't seem to be offsetting the lost damage. You get to ride your off-stance a lot less than you used to unless you got a Ninja giving you Enmity round the clock.
    (0)

  4. #4
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kyros View Post
    I find it the other way around. Currently the limitation is enmity, not survival. Yes, Tank stances got enmity buff, but they don't seem to be offsetting the lost damage. You get to ride your off-stance a lot less than you used to unless you got a Ninja giving you Enmity round the clock.
    The boost was only in tank stance.... im not having any threat issues at all. The point is they dont want you in a dps stance, they want you tanking in tank stance. Which is also why they adjusted dps checks in the new stuff to be less.

    You need to adjust your gameplay and stop trying to adapt your old ways to get it back. Its not going to happen. This was a design change.
    (2)