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  1. #11
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LinarUnders View Post
    Actually, if you try to check numbers with full Slaying gear vs. Full Fending gear on lvl 60 Dummy (no melds, just same ilvl), Slaying will give you 5% more DPS. Probably from the secondary stats.
    That's at current ilevel though.

    If you look at the higher level accessories, the VIT/STR differential on accessories only gets larger, so it would require even more secondary stat to offset the extra VIT featured on fending
    (3)

  2. #12
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    I'm rather satisfied with the new tank changes because now tanks can be tanks and warriors aren’t a hybrid tank/dps class anymore. I love balance and when a class is what it’s meant to be and that’s a tank.

    Though would have been nicer to have set the enmity multiplier a little higher apart from that though it’s quite good.

    I may even be happy to play my favorite tank again and that’s PLD cause tank dps really can't be so demanded upon anymore
    (2)

  3. #13
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Tank DPS got nerfed but from my experiences currently doing the Savage content, DPS stance up-time is higher in progression than it was before because base HP values are so much higher. So no, while I do imagine effective DPS will still be lower, it's not going to be what we're seeing in parses right now -- especially in progression.

    Also, it's terrible design for STR and VIT to be even. That there is still talk about STR accessories being better (on a piece by piece basis) for DPS means that tanks will still be dropping unneeded VIT for STR. It didn't really fix the problems. It just made it so that people who don't know how to properly gear aren't punished as hard.

    edit: Because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
    (1)
    Last edited by Brian_; 02-24-2016 at 12:16 PM.

  4. #14
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Brian, I agree, making them equal is poor design. VIT needs to have slightly more weight than STR, to ensurenthat there is no situational benefit to specifcally melded slaying accessories.

    Your point about secondary stats is something I think may be being missed. Advance melds are now exclusively secondary stats, so you will see people stacking more CRT and DET on melded gear, which may help move the needle. I still wish that they could find something to do with Parry, it is what our 'theme' materia grants after all...

    I expect that if they don't see what they expected with the rebalance, we may get a nudge on the weight of VIT.

    Given that DET affects cure strength too, I wonder what kind of gain to our heals we can expect from DET melds, and perhaps even a MND meld ortwo,if we see diminishing returns on primary stays.
    (0)
    Last edited by Kosmos992k; 02-24-2016 at 01:09 PM.

  5. #15
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Fernosaur View Post
    I was so happy about the ridic potency changes to Goring Blade.

    But now my DPS at 3 minutes is 200 points lower :'D

    Why Yoshi P. WHY
    Yoshi is toying with us
    (0)

  6. #16
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Brian_ View Post
    Tank DPS got nerfed but from my experiences currently doing the Savage content, DPS stance up-time is higher in progression than it was before because base HP values are so much higher. So no, while I do imagine effective DPS will still be lower, it's not going to be what we're seeing in parses right now -- especially in progression.
    I find it the other way around. Currently the limitation is enmity, not survival. Yes, Tank stances got enmity buff, but they don't seem to be offsetting the lost damage. You get to ride your off-stance a lot less than you used to unless you got a Ninja giving you Enmity round the clock.
    (0)

  7. #17
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    The reduced damage in relation to DPS jobs combined with the enhanced tank stance enmity means you must rely on your tank stance far more for hate in the new content, from what I've observed so far in A5-8N and Sephex. When you drop tank stance, DPS climb on you far more than before. We just don't hit hard enough even with that extra 60 DET that you're sacrificing 1K HP (-_-) for, to keep up with DPS now without greatly increased tank stance usage as compared to A1-4. If you have a NIN, its less of a problem, but if you're a DRK or PLD, your BBing WAR OT will cut through your hate lead like molten lead through plastic-wrap if you don't build a significant hate lead with your much weaker enmity combos before dipping out of tank stance. In our tank stances, its not a problem. The enmity buffs to them are pretty big, I'm ballparking that they all probably have enmity modifiers of at least 3x now. When we were dealing damage that only vaguely trailed certain DPS jobs it was easy. Now, not so much. Tanking out of tank stance is now the exception not the rule. I reiterate that this is just from my experiences in Midas normal mode and Sephirot this morning. Savage is probably even deadlier.

    The increased HP pools absolutely does not mean more time out of tank stance. I'm bewildered why anyone would suggest that more HP can mean this, but in the same paragraph talk about how we are still going to be dropping unneeded VIT. Midas and Seph hit incredibly hard right now. And there are so many swaps in the new content that by the time you have a significant lead on hate and are ready to drop into DPS stance, its time to tank-swap anyway. Even in fights where there aren't as many scripted swaps, a noticeable new favorite trend of SE's raid design is a single missed step on the part of the MT usually meaning a vul+ stack and your OT promptly taking over lest you take 15K from the next auto-attack. Mechanics that don't even specifically target the tanks hand out vul+ stacks like candy and if any one of these grazes you you're gonna be dropping tank stance and handing the boss over to your OT. Its almost not even worth the risk to stance dance in a lot of these fights because the swaps happen faster than you can find windows to DPS while MTing.

    And then there's the issue of raid balance. Since the nerf, our DPS is a considerably smaller proportion of raid DPS, and % increases to our damage by extension offer proportionately less to the greater whole. Of course we should and will still maximize, but we have to weigh extra secondary stats against the means to stay alive. People are already gunning to drop all their mitigation and VIT for an extremely small gain compared to what we were dropping it for in 3.0-3.1 (gaining 20-25% DPS versus now gaining 1-5% DPS, especially factoring in the idea that all those delicious secondaries can be melded onto any gear you want making the difference such a small fraction of your total AP calculation that its exceedingly selfish and a disservice to your raid group to drop thousands of HP for accessories that are now offering only 1-5% extra DPS, particularly in content where, as many of you may have noticed today, the DPS checks are much lighter. Bosses have blatantly smaller HP pools.)

    Its really sad the way people have fetishized DPS to the point where now, even though the gain is a tiny fraction of what it once was, and the content is hitting much harder (casual content is hitting tank stance tanks as hard as savage content last tier hit non-tank stance tanks), people are still trying to cling to slaying gear and keep this ridiculous wedge in the community. Has anyone even thought about what healers are going to have to deal with when we are going into new content with almost no gain to our mitigation (if people stubbornly cling to STR gear) even when shit is hitting exponentially harder?

    That VIT means something now. This isn't Gordias anymore. The meta is changing. Just let go and adapt. That's what tanks do. If the more casual content is any indication, tanks going into savage wearing STR/VIT mixes capping out around 18K at i215-220 are going to be seeing their HP freefall to 1-3K constantly. I'm going to choose NOT to be carried by my healers and address this content for what it is and approach it as such, and that is a raid tier that is shaping up to be designed to break tanks that are trying to cheat the new system. This is a return to form, and the raid design is making us focus more on mitigation, positioning, enmity, and swap mechanics. You know, tank things. I for one am still going to try and maximize my DPS rotationally, and as far as stance dancing goes, but as for dropping 1-3K of HP for... DET? When I could just as easily meld that DET to a fending accessory and still maximize my actual tank gear and get the best of both worlds for both myself and my raid group? Hell no.

    All day today I was having to constantly worry about enmity and mitigation and it was so foreign to me because I'd lost sight of just how pitifully weak incoming tank damage was in A1-4s. I was constantly looking for windows to drop Grit (I did find a few) but at no point did I want to trade even 1K HP for some det or extra crit. The damage is high and the mechanics are so numerous that your DPS is riding on your fingers and muscle memory, and you're thinking about mitigation and enmity far more actively and consciously. I'm almost having to relearn DRK after what fights like A3S conditioned me to. Gone are the days of tanking 90% of the fight in DPS stance thats for sure, at least until we're extremely overgeared.

    Also worth repeating is the fact that because of the tank stance buff/dps nerf, PLD and DRK are seeing an extra, indirect DPS nerf, because in order to stance dance and keep hate RoH and PS must now be used almost twice as much as they were before to keep hate off some DPS jobs and definitely off of a BBing WAR OT. So WARs dodged that bullet. Sorry about your Equilibrium, but your ability to stance dance is looking much better than DRK's/PLD's is at the moment.

    Do I miss the DPS meta? Sure, a little. But the new meta is a completely new and fascinating challenge that I feel like FCOB and A1-4S really made us lose touch with. Particularly this last raid tier, the mechanics of tanking (mitigation, enmity, etc.) were made so laughably easy and brainless that its no wonder we looked to our personal DPS utility to provide us with a stimulating challenge.
    (40)
    Last edited by Syzygian; 02-24-2016 at 03:14 PM.

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Syzygian View Post

    That VIT means something now. This isn't Gordias anymore. The meta is changing. Just let go and adapt. That's what tanks do. If the more casual content is any indication, tanks going into savage wearing STR/VIT mixes capping out around 18K at i215-220 are going to be seeing their HP freefall to 1-3K constantly. I'm going to choose NOT to be carried by my healers and address this content for what it is and approach it as such, and that is a raid tier that is shaping up to be designed to break tanks that are trying to cheat the new system. [/I]

    . . .
    A very well thought out post that I appreciate but I take one issue. "I'm not going to rely on my healers carrying me". That was exactly what happened with the STR based meta. The rule was "Have JUST enough HP to survive a hit and max dps". Having just enough HP is having your healers carry you because they have to work overtime when the bads HP would rubber band terribly.
    (1)

  9. #19
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @deceptus - no. just no. In endgame raid environment, healers were not carrying tanks due to having "to work overtime when the bads HP would rubber band terribly". Please seperate the very distinct difference of a more than capable tank in a more than capabale static, doing end game content from the dregs you may have run into in ex roulette.

    I think the adjustment in the meta is a welcomed challenge, though I believe it has been implemented poorly – in part. SE could have easily squashed STR builds by having VIT as a stronger component in the damage formula, rather than making them equal. You also get more attack power on an old penta-meld today than you can get on 210 fending accessories (Syzygian already did this math). The dps reduction means less stance dancing with the present gear, which equates to even more dps loss for your MT, regardless of their class. I have a feeling that a good SCH is going to be able to pull better numbers than some tanks will be able to.

    SE did make sure these fights hit you harder, making the VIT more vital, and I only saw 1 fight that had a hard enrage – M4, and M3 seemed to last F-O-R-E-V-E-R, on my first clear. I do think (based on my first playthru) that SE built this endgame patch better than what they have done in quite a long time. Tanks will need to tank, healers are going to have to HEAL, and DD’s are going to need to dps.

    Grit gud :P
    (4)

  10. #20
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syzygian View Post
    That VIT means something now. This isn't Gordias anymore. The meta is changing. Just let go and adapt. That's what tanks do.


    I can't "like" this post enough. Seriously. I've seen more than a few tanks say that they're going to stubbornly cling to the STR meta for that extra 5% damage and honestly, that kind of makes me sad for just how far removed from "tanking" the state of tanking on this game had become. Just from seeing the content that I've seen (A5/6 and Sephirot Normal) it seems like we are going to be in for the beating of our lives with this patch's content. The DPS meta may have been was what was needed last tier, but it's not needed anymore. We need to adjust to what is needed - a tank that can take some real punishment.

    Quote Originally Posted by AlexiIvaniskavich View Post
    You also get more attack power on an old penta-meld today than you can get on 210 fending accessories (Syzygian already did this math).
    Yeah, but that won't be the case for long. Those accessories will lose their usefulness and we can't duplicate them.
    (3)

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