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  1. #27
    Player
    Tuufless's Avatar
    Join Date
    Apr 2016
    Posts
    4
    Character
    Tuufless Tsuu
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gyson View Post
    I mean, we can listen to the various mount themes, FATE themes, battle themes, or holiday event themes immediately replace and become the background music in almost any zone, but not the house because.. why exactly? What am I not getting here?
    I might be wrong, but here's what it sounds like to me:

    For quick playback, all audio is loaded into memory by the time you enter the map (which is what the loading screen is for). So, if you want immediate playback on the orchestration, all 47 soundtracks need to be in memory by the time the player enters the house, otherwise some waiting time will be incurred (though, probably not much) every time the player samples a new track.

    From what Soken said, it looks like there isn't enough memory left (with all the other assets, especially on the PS3) to store all 47 uncompressed tracks, with quality as high as what we are used to. Hence, the sound engineering team had to compromise on quality in order to have all the tracks fit into memory.
    (0)
    Last edited by Tuufless; 04-14-2016 at 02:04 PM.