Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 116
  1. #21
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    I have to agree with all points in this thread.

    The directional audio gives me an actual headache, not a metaphorical one, but an actual full blown head pounding headache that I need to take a tylenol for, when I'm sitting in my FC's house crafting for 60% of the time I'm in game.

    I also do not like the fact that the audio doesn't sound high quality when played through the jukebox.
    (12)

  2. #22
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    I'm finding this very irritating too. Some of the tracks are also so quiet that if you turn in the wrong direction you can't hear them at all.
    (11)
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  3. #23
    Player
    Toba's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Toba Da'great
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Agreed, please remove the directional.
    (5)

  4. #24
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Turned on the orchestrion for the first time, and immediately turned if off again. As a headphone user, it is extremely annoying to have what SHOULD be background music moving from one ear to another. Sure, radios are like that in real life, but not as dramatically. In reality, the ear closer to the radio is picking up a volume maybe 5% louder? In FFXIV, with headphones, the closer ear is ten times the volume of the further ear.

    Does ANYONE at Square Enix understand how to do simple tasks? I bet when they boil water, they have a step that involves adding ice cubes.

    Quote Originally Posted by FoxyAreku View Post
    I like it. The music comes from the direction your jukebox is, helps immersion a bit.
    Do you go totally deaf in one ear when you turn that ear away from your radio in real life? I apologize if this is an actual medical condition someone on the sound design team has.
    (7)
    Last edited by Gunspec; 02-29-2016 at 09:21 AM.

  5. #25
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Eul View Post
    The volume is low IMO. I tried playing Antitower BGM but it's disturbed by my Alex furniture and Shiva lamp. Those furniture's sound > Orchestrion.
    I had to move my clock upstairs because the ticking kept interrupting the track.

    I'd like a 'silence' option for furniture with accompanying sounds.
    (5)

  6. #26
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80

    Orchestrion feedback

    A great addition to the game but I feel it could be improved.

    Firstly the volume, some tracks are far too quiet. The prelude track especially I can barely hear. The second issue I have is with 5.1 sound and the direction the music is coming from.

    When I turn the camera the music will come from different speakers. I understand why it does this but its extremely distracting and sounds terrible. That isn't how sound works. If I play a stereo in my room and I face away from it, it does not sound drastically different.

    I feel it would have been better if the BGM of the house was simply replaced with the orchestrion track rather than it coming from the object itself. I want to enjoy my favourite tracks in their original quality.
    (16)

  7. #27
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Agreed. The low volume is really disappointing as is the poor quality of the sound in general.
    It would be nice to have the option of having music from the Orchestrion at the same volume and quality as the bgm.
    (3)

  8. #28
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Solarra View Post
    Agreed. The low volume is really disappointing as is the poor quality of the sound in general.
    It would be nice to have the option of having music from the Orchestrion at the same volume and quality as the bgm.
    I think they should have just made the Orchestrion song chosen to play become the BGM for the house. DO IT SE! I DON'T CARE HOW MUCH WORK IT IS D:<
    (4)

  9. #29
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Yeah, I noticed some of the tracks are super quiet and others are fine.
    (1)

  10. #30
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dgsoil View Post
    I think they should have just made the Orchestrion song chosen to play become the BGM for the house. DO IT SE! I DON'T CARE HOW MUCH WORK IT IS D:<
    It wouldn't be any work, really. At least nowhere near the work someone did to actively make it as disappointing it is, unnecessarily worked on, too.
    (3)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast