Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60

    "Deus ex Machina" Machinist Burst Rotation

    So, I'm working on a new burst rotation for my MCH, and I'm having trouble trying to pull it off. Theoretically speaking, I know it's possible, but the problem is in the execution. Namely, my speed at hitting the skills with just the right timing isn't quick enough yet, lol....

    I'm going to put it here for a few reasons. First and foremost, I'd like to see if anyone else out there can pull it off, given the precise timing needed for it. Second of all, I like to hear other people's thoughts on it, both good and bad. And third of all, I want to update on this thread to see how long it will take me to actually be able to pull it off at least once, much less be able to preform it consistently.....

    The rotation is based around getting in 8 Global Cooldowns and 7 Off Global Cooldowns within the 15s duration of Wildfire. So far, I've been able to achieve 7 Global Cooldowns and 7 Off Global Cooldowns within this time frame with this rotation, but the speed and timing needed to make that last Global Cooldown is what eludes me. Also note that this is while completely solo, without food, and without any buffs from allies like SCH's skill speed buff.......

    My full opening for this burst is as follows, with the parts contained within the Wildfire burst itself bolded, and I'm not including Heartbreak in this rotation, as this is meant to be an opener. Also note that I'm not including potions in this below due to still practicing the foundation of it....

    5 ammo start, quick reload is coming off cooldown.

    Lead Shot > Quick Reload > Split Shot > Hot Shot > Slug Shot > Hypercharge > Raging Strikes > Hawk's Eye > Blood For Blood > Lead Shot > Rapid Fire > Wildfire > Clean Shot > Reload > Split Shot > Ricochet > Slug Shot > Gauss Round > Split Shot > Reassemble > Clean Shot > Quick Reload > Slug Shot > Head Graze > Clean Shot > Blank > Feint

    Again, I've been able to get in everything except for the Feint at the end, due to my global cooldown not quite making it off before Wildfire detonated. If anyone can manage to pull this rotation off successfully, I'd be interested to hear it, as well as whether you're playing on PC or PS4/PS3. I'm a PS4 player myself......

    Also, if anyone just has questions about this opening rotation, feel free to ask. I name the burst portion of the rotation the "Deus ex Machina" simply because I find it a fitting name for a burst that only has a .66 of a second room for error, (based on my skill speed on my MCH right now).....
    (0)
    Last edited by Gamer3427; 02-16-2016 at 02:28 PM.
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    No buffs or hot shot for lead shot?
    (0)
    ____________________

  3. #3
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    That first Lead Shot is mostly just filler to be doing some damage while you're getting the other skills set up. Doing another hot shot before hand would eat away at one of the ammos you'd otherwise have in your Wildfire rotation. As for the other buffs, having them up for longer on the skills in the Wildfire is more beneficial than having them up for the skills pre-Wildfire......

    EDIT: To put it a little better, expending an ammo to have Hot Shot up for that first Lead Shot and Split Shot isn't quite as beneficial as saving that ammo and having it in the Wildfire rotation where it's essentially a fully buffed 25 potency, (20 base potency + 25% of damage redone when Wildfire goes off). Particularly as Lead Shot will only be up for three or four ticks at most before you replace it with a fully buffed version......
    (0)
    Last edited by Gamer3427; 02-16-2016 at 02:58 PM.
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gamer3427 View Post
    That first Lead Shot is mostly just filler to be doing some damage while you're getting the other skills set up. Doing another hot shot before hand would eat away at one of the ammos you'd otherwise have in your Wildfire rotation. As for the other buffs, having them up for longer on the skills in the Wildfire is more beneficial than having them up for the skills pre-Wildfire......
    The already-existing opener already uses ammo for 7 out of the 7 weaponskills (thats counted for wildfire anyway) without risk of desyncing your reload cooldowns from other skills or the fight (A3s for example), and has all cooldown buffs (and hot shot) for wildfire and lead shot in the beginning. You're losing out on buffs for an attack that does 490 potency (your strongest potency in a single GCD as a mch) over 30 seconds.
    (1)
    ____________________

  5. #5
    Player
    nssixn6's Avatar
    Join Date
    Jul 2015
    Location
    I be Limsan matey, Argh!
    Posts
    132
    Character
    Biorr Rhel
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Here's my opener:
    Rook out > Gauss barrel > Hot Shot > Lead Shot > Reload > Rapidfire > Blood 4 Blood> Raging Strikes > Hawks Eye > Hypercharge > Wildfire > Split Shot > Slug Shot > Split Shot > Reassemble > Clean Shot> Blank > Head Graze > Slug Shot > Richochet > Gauss Round > Quick Reload > Split Shot > Slug shot > (wildfire usually detonates here)
    (0)

  6. #6
    Player
    TomShane's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Thurmin Murmin
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Mch dot is 2nd most potent in the game ? I think? And is definitely contributing to the majority of ur over all dps. U never wanna clip that dot. U can tell u clip ur gcd really bad by popping ur buffs mid rotation, and 99% of the time wildfire and repaid fire on the Same gcd leads to a clip also.
    Also I think ur clean shot buffed by reassemble doesn't have ammo for that extra potency which u want on that certain clean shot since it is an auto crit. I think wat u should look into is the normal mch opener which is huge burst dps, and ask wat it will take to fit a 3rd clean shot in before wildfire blows.
    I see that u have 3 clean shots in ur rotation but ur sacrificing a fully buffed slug shot (raging, hawk eye, etc) for feint, which all ur buffs most likely have fallen off by that point
    (0)