See the title. This was in the 3.2 patch notes. What does this mean? What confuses me is "bonus." Is it just a straight nerf to tank damage?

See the title. This was in the 3.2 patch notes. What does this mean? What confuses me is "bonus." Is it just a straight nerf to tank damage?
During 2.4, all classes and jobs received modifiers to damage dealt, physical vulnerability and magical vulnerability in order to prevent classes (with various cross-class skills) from being more optimum than the jobs.
It seems that the Gladiator, Maurader, Paladin Warrior and Dark Knight will have their Damage Dealt bonus reduced from 0%/+10% (class/job) to possibly -10%/0%.
I feel like it'll just mean less damage, but I admit the "bonus" part does have me a bit confused too.
Edit:
Oh right, I forgot there was a damage dealt part to that wasn't there. I only remembered the changes to damage received from the different roles.During 2.4, all classes and jobs received modifiers to damage dealt, physical vulnerability and magical vulnerability in order to prevent classes (with various cross-class skills) from being more optimum than the jobs.
It seems that the Gladiator, Maurader, Paladin Warrior and Dark Knight will have their Damage Dealt bonus reduced from 0%/+10% (class/job) to possibly -10%/0%.
Last edited by Mutemutt; 02-20-2016 at 08:14 AM.

muh fell cleave!

Ah... Not a biggie... Still don't like nerds though

*nerfs lol not nerds


It seems REALLY unnecessary now that they already nerfed our damage in the first place.

I also feel that they improved/added additional graphics to some of our attacks. For example, storms path has this cool looking impact effect on both yourself and your target now. And the wind up animation for decimate now has these white, wind-like motion trails on the axe.
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