Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41

Thread: Stone,Sky,Sea

  1. #31
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by AlphaFox View Post
    When they were first put in for base item level they expect the healer to be contributing as well.
    Something that is false will not get the truth by endless repeating.

    There is an official interview that has been translated on the Blue Garter page where Yoshida clearly stated, that they do not count healer DPS into the numbers you need to finish any content. It is only getting relevant when you are at a lower iLvl than the content is meant for.

    And for the dummy they said:

    We thought about whether we should add a healer-specific version of Stone, Sky, Sea, as many healers like to DPS as well, and decided to add one just for fun, so give it a try!
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #32
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by AlphaFox View Post
    I did Seph EX and failed it with 3secs and 2% HP, literally it just stopped with time on the clock. I'd say that is pretty good but they do fail to give accurate representation on it as some skills become useless or unusable. While I know some I can't really depends on like the proc for parrying an attack its still damage or the missed MP from Blood Price to allow more Dark Art uses. Otherwise I welcome them and enjoy it, havn't really tried much else.
    Hey

    AlphaFox I can share with you a vid of the rotation / opener which could help you get rid of the SephEx dummy with a fair margin (it is the same than the a4s dummy btw)

    Not sure if its ok to post this kind of link here so ill PM you when i will be on my computer later.
    (0)

  3. #33
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    A healing dummy wouldn't be very useful because for healers the minimum requirement is also the maximum they should be aiming at to avoid overhealing. With dps it's a scale of getting better and better and dummies help both the people who can and cannot reach the minimum requirement. Dps rotations also have the aspect of muscle memory which needs practiced, whereas healing is reacting to damage and supporting the co-healer by covering each other's weak points. A dummy is not the best way to practice that. However if they had a max level version of the Hall of the Novice, they should certainly add healer and tank versions too.
    (0)
    Graphics
    MSQ
    Viper

  4. #34
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlphaFox View Post
    When they were first put in for base item level they expect the healer to be contributing as well, while not much its just saying "This is how much you need to be doing while healing". Again though, that is more bottom line, if the DPS are well geared you can easily get by without having to do as much as the dummy says.
    Well i get that but its unrealistic in terms of telling a healer how good they are, im only ilvl 200 and i only just failed the midas one, i could of skipped my dots as they were a dps lost for me, but i ended on 11% for someone who doesn't really dps as a whm i think i did good, maybe 700 dps overall...for me i would be on par with a bad dps so i guess that is ok.

    But it doesn't tell me how well i can heal it.

    I understand it was just for fun, but im worried people might see it as a filter system and force healers to do it.
    (0)

  5. #35
    Player
    Kisaragi12's Avatar
    Join Date
    Feb 2016
    Location
    Gridania so Pretty
    Posts
    2
    Character
    Kisaragi Kazuto
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Vespar View Post
    I'm not sure what the case is now...
    My husband just tried to do Thordan EX trial as MCH, he made it to 1% and his item level is i195. far lesser than mine.

    Clearly I'll be looking very in-depth at my Bard rotation to make sure Im not messing something up... or did they really Boost MCH's capability that much with the patch? If its the latter, then Bard seriously needs some love lol
    I'm a 210 BRD/MCH main and was also curious about the same thing you were. So I tested not Gordias savage but Midas Savage dummies. I was able to beat the A5S dummy with 10 seconds to spare on bard and 7 seconds on MCH. After doing research, I found that the dummies are class specific in total health. Monk dummies being the highest total health and MCH having the lowest. Btw if your curious of rotation both videos are up on my channel of the A5S dummy on YouTube just type in my player name Kisaragi Kazuto into YouTube
    (0)

  6. #36
    Player
    Kisaragi12's Avatar
    Join Date
    Feb 2016
    Location
    Gridania so Pretty
    Posts
    2
    Character
    Kisaragi Kazuto
    World
    Balmung
    Main Class
    Machinist Lv 60
    Keep in mind, just cause you beat the dummy doesn't mean anything. The dummy is a stationary target and you have no mechanics or any responsibility to deal with vs in A4S you do which means lower dps per second in the actual instance.
    (0)

  7. 02-28-2016 10:28 PM
    Reason
    double post

  8. #37
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,626
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisaragi12 View Post
    Keep in mind, just cause you beat the dummy doesn't mean anything.
    That's not entirely true. If you can beat the dummy, then you at least have an understanding of your job's rotation and abilities. For those who don't parse, it's a good indicator of whether or not your gear and/or skill level are capable of handling the trial. Besides, I am pretty sure they were designed with a higher DPS requirement than the actual fight to offset the lack of mechanics.
    (0)

  9. #38
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Darkstride View Post
    That's not entirely true. If you can beat the dummy, then you at least have an understanding of your job's rotation and abilities. For those who don't parse, it's a good indicator of whether or not your gear and/or skill level are capable of handling the trial. Besides, I am pretty sure they were designed with a higher DPS requirement than the actual fight to offset the lack of mechanics.
    On the other hand, it is also true that the hardest thing in playing a DD is being able to maintain good DPS while handling the mechanics, and adjusting your rotation to each fight. In that sense the dummy tells you nothing. But it does tell you if you know your basic rotation good enough to be able to beat a fight in theory.
    (0)

  10. #39
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,626
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Taika View Post
    On the other hand, it is also true that the hardest thing in playing a DD is being able to maintain good DPS while handling the mechanics, and adjusting your rotation to each fight. In that sense the dummy tells you nothing. But it does tell you if you know your basic rotation good enough to be able to beat a fight in theory.
    I agree that it isn't perfect and is hardly all-encompassing. However, I don't think beating a dummy "means nothing". The game has no official parser support, so at least it is a way to gauge your capabilities. If used properly, a player can fine-tune their rotation and better understand their abilities. It''s a training tool that we didn't have before and I think it 's a positive thing. I just don't see the need for negative comments.
    (0)

  11. #40
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ScarletDawn View Post
    i could of skipped my dots as they were a dps lost for me,
    Assuming you mean White Mage;
    Stone III = 210 potency
    Aero III = 50 + (40*8) = 50 + 320 = 370 potency (Slightly longer cast so not sure if worth it for ST.)
    Aero II = 50 + (50*4) = 50 + 200 = 250 potency
    Aero I = 50 + (25*6) = 50 + 150 = 200 potency - Can be paired with Fluid Aura to prevent a DPS loss from delaying GCD (+150 potency)

    I dont' really see a single case - except maybe Aero (I'd have to see some theory crafting if the delay of a GCD is worth it) where you can say "I could skip my DoT's because they were a DPS loss."
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast