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  1. #11
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Main story was good and left me wanting more, things are building up rather nicely. And by nicely I mean its going to burst in one or 2 more patches.

    Hildibrand story had me smiling all the way... just wish it were longer though.

    New recipes... are terrible, ridiculous stat requirements and most, if not all, bound by specialist. The material list for them is still atrocious. The mats are rare, the mats need mats and those mats need mats. Ridiculous.
    Orchestrarium(sp?) sounds strange, crafting it is a headache and people without a big wallet, or crafting network, or carpentry specialization will never get their hands on one.

    New minions, in particular Titan, Leviathan and Garuda are for people with large wallets or with gardening plots. Who's bright idea was it to create Glazenuts, Jutes and Dead Peppers?!

    I have yet to do Mentoring, Hall of Novice, Gnath and Midas because of work so I will comment on them later. From what I hear, Midas is fun.

    New dungeons are... interesting. They places looked good but were horrendously small. Just hallways with and openings for the mobs and bosses. The presentation was good, but the execution was rather bland.
    Music is... meh. The climax of the pieces were good but then fell flat and the volume felt rather off.
    The design of the places was... bad? Yes, it was pretty and whatnot, but it did not FEEL like the places were ever used like mentioned in the lore.

    Anti-tower is where Sharlyan scholars would observe and study the aetherial realm, right? Where are the observation decks and tools? Where are the books, records, and signs that people used to work there? And the final room where the final boss waits is a dead end. What?! The inner most sanctum of the place and its a dead end? Really?

    Amdapor City HM suffers from the same as Anti-tower. People used to live here, and overnight it fell to ruin. So, why are the innermost sanctums where we are sent to investigate devoid of any type of sign that work was done there? Where are the relics and tools? The living quarters? I noticed several stairways that lead nowhere... what? The final room where the boss waits is OK, it looks to be a place of worship and adulation, so it could have been a big empty hall to begin with so I will let it slide.

    Tank changes are strange. They changed the formula so that vitality and strength have the same pull, but the overall damage was reduced considerably. I don't know what to think about this, but I don't like the idea of feeling less powerful for the sake of stat balancing. I am also seeing a lot of people either stop tanking or plain leaving the game because of this sap to our power.

    Finally, we have Sephirot. First time I went into that fight, people started leaving for no apparent reason. Went in again and it was pretty interesting. I don't like the lyrics and tone of the original music past the ultimate, it sounds like a mess and I can't make out a single word. The mechanics were pretty interesting, they certainly felt like a threat if you did not watch it.

    There is one gripe I have with the Sephirot fight and that is with all the mechanics pushing you, the dodging and the way the attacks are timed, I am left with the impression that it is a Black Mages worst nightmare this patch. Not even joking. I did the fight as Summoner and I felt like my spells were being cast just before I had to move or just before I got blasted by a push mechanic.

    Overall, the patch gave us lots of things which most feel lifeless to me.
    Just my 2 cents on the patch.
    What about the rest of you? Do you agree/disagree with my observations?
    Let's talk about it.
    (0)
    Last edited by Erudito; 02-24-2016 at 04:15 AM. Reason: Lots more stuff and typos