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Thread: Gods and Jobs

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  1. #1
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    Firon's Avatar
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    CNJ may worship elements but that does mean its nuking All spells are made up of elements. CON has lots of healing spells that deal with elements too. So don't be fooled just by the ele spells
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    Quote Originally Posted by Firon View Post
    CNJ may worship elements but that does mean its nuking All spells are made up of elements. CON has lots of healing spells that deal with elements too. So don't be fooled just by the ele spells
    every blackmage i can think of gets fire/fire2/fire3. or fire/fira/firaga, when ppl say elemental i think this is what they are referring to
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  3. #3
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    Quote Originally Posted by grandm View Post
    every blackmage i can think of gets fire/fire2/fire3. or fire/fira/firaga, when ppl say elemental i think this is what they are referring to
    I understand that but ALL spells are composed of elements, So them not having nuking spells does not ruin their lore at all.
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    Quote Originally Posted by Firon View Post
    I understand that but ALL spells are composed of elements, So them not having nuking spells does not ruin their lore at all.
    i can't say for sure i have not played either high enough to play the storyline. but from what i understand. CON is elemental in story. and this reminds ppl of blackmages using fire and such as that is elemental

    i guess all i can say is :its elemental my dear Watson
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  5. #5
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    Quote Originally Posted by Firon View Post
    CNJ may worship elements but that does mean its nuking All spells are made up of elements. CON has lots of healing spells that deal with elements too. So don't be fooled just by the ele spells
    Read ZavierMhigo's post. She explains very well how it is lore and storyline, not ability selection, that quite clearly dictates who is more like a BLM and who is more like a WHM.

  6. #6
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    Could someone tell me which element cure and such would be based off of? I thought cure and the enhancing spells at least pre patch 1.19 were just based on mag potency and mnd? I didn't think there was a specific element tied to them, kind of how sleep is umbral and poison is water. I know in other games Cure has been a wind spell I believe, I just didn't think if you put on a certain element's gear that it would effect cure in XIV specifically.

    Are cure and sacrifice astral and thus fire, wind and lightning?
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    Last edited by zaviermhigo; 10-27-2011 at 03:02 AM.

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    Quote Originally Posted by zaviermhigo View Post
    Are cure and sacrifice astral and thus fire, wind and lightning?
    Once upon a time, yes. Cure has gone through many stages of elemental affinity over time. While it was water in previous games, and while spells like Raise, Protect, and Shell are still astral based in XIV (Fire 34%, Lightning 33%, Wind 33%), Cure and Sacrifice are now aligned to a 100% "neutral" element. (For the moment).
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    To Anonymoose and the others that have made their cases here:

    It has been entertaining to read your thoughts and I have enjoyed hearing the different angles on this matter, but in the end I am going to have side with Anonymoose and all others that concur on this one.


    For those of you that have stated that the gear is the tell all as to which job will be what, you couldn't be further from the truth. As a CNJ that heals I strive to have the best heals I can and guess what kind of attire has healing potency on it? COWLS!! Guess who can wear them? ME. Both classes can wear cowls currently.

    My point here is simple: SE can easily switch the Guilds story NPC's to wear gear that looks more appropriate for their new roles in the future. This process would take a few days at most since all the cut scenes are done in real time.

    _______________________________________________________________________________________________

    Now for the Lore. Most of you believe that CNJ should be BLM's due to elemental affinity. While this would be politically correct, it's not structurally feasible. The lore we are dealing with is from FFXIV when it first launched. They clearly had no idea what to do with DoM's or what roles they would give them. Here today in 2011 Yoshi and his team have drawn a line in the sand and started to define what THM's and CNJ's should do.

    Evidence of this?

    CNJ's are now the best healers and THM's can essentially nuke harder.

    Although many of you seem to fight this change, it is happening regardless. This is essentially why they have not added any class quests to the game, since the lore is very mangled.

    How are they going to fix the mangled lore? The introduction of a catastrophic event.

    It makes for a perfect excuse to redesign the entire game as they see fit. How many of you will adopt the change they are about to introduce is strictly on an individual basis, but IT WILL HAPPEN.

    It would be easy for SE to shift the THM and CNJ guilds around or just switch the class names in general since there isn't much content that revolves around them.

    ___________________________________________________________________________________________________

    So I guess what i'm saying is: Don't think in the past. Don't think about the content that was made Pre Yoshi. Just about all of it is being thrown away and a new more traditional FF experience is being drawn up in its place. After all, it's what we want isn't it?

    I will bet anyone money as to what will happen.

    THM (or whatever it's called when 1.21 comes out)
    ------------->BLM
    --------------in the distant future-------RDM

    CNJ (or whatever it's called when 1.21 comes out)
    ------------->WHM
    ------------in the distant future-------SMN


    What you guys need to do though is stop associating names with skill sets. They will more than likely shift since this game was originally created to break the mold and be a classless/jobless system essentially.

    Yoshi is now reverting the game back to its roots and making the jobs and classes have more definable roles.

    Don't be surprised if several of the classes skills become closed off to only that class. it's how the game should be.

    "JPGAMES.DE, Frederick: Damn. *everyone laughs*

    Yoshida Naoki: We are going to make sure to do everything to get the balance right and then we are going to make adjustments to that. For example, the marauder is going to be a really strong attacker, but we don’t want to spoil all the gladiator’s tank positional skills. We are going to make adjustments, of course, when we bring in the job system. You can be more specialized in a different area, for example, the warrior will be really more warrior-like than a marauder going in that direction. You will soon see all those class identities with 1.20 and 1.21, when we make those balance adjustments. Of course we need to improve some areas and some areas might be shifted to a different job, so some people might get disappointed. *laughs* So, you can look forward to it, but you can also be quite wary of it."
    (3)
    Last edited by djjdiss; 10-27-2011 at 07:03 AM. Reason: augment

  9. #9
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    The black mage argument is just silly. Black mages ARE NOT ELEMENTALISTS. Unless you think that spells like poison, sleep, demi, toad, pig, death, etc are elemental somehow. The reason for having so many elemental spells in their repetoire is that elemental magic has been the primary type of spell damage throughout the series.

    Also, if you're still going to make that argument, you can't do so while completely ignoring the fact that con also gets all of the 'traditional white mage spells' like the various cures and buffs.

    The main issue is that people need to quit trying to pigeonhole conj and thm into white/black mages. Neither class was divided originally along those lines, and you can make a case for either class going either way. Personally, I think SE should just make it so that getting to level 30 in either class unlocks both.
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    Quote Originally Posted by Dreamer View Post
    The black mage argument is just silly. Black mages ARE NOT ELEMENTALISTS. Unless you think that spells like poison, sleep, demi, toad, pig, death, etc are elemental somehow. The reason for having so many elemental spells in their repetoire is that elemental magic has been the primary type of spell damage throughout the series.

    Also, if you're still going to make that argument, you can't do so while completely ignoring the fact that con also gets all of the 'traditional white mage spells' like the various cures and buffs.

    The main issue is that people need to quit trying to pigeonhole conj and thm into white/black mages. Neither class was divided originally along those lines, and you can make a case for either class going either way. Personally, I think SE should just make it so that getting to level 30 in either class unlocks both.

    Then you just crapped on the entire idea of what class specific jobs are all about.

    Yoshi already stated th class system is for solo play while the job system is for specific party roles, so yes, "pigeonholing" is in order. Live with it that's the FF way
    (0)

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