I''m definitely having more trouble seeing the cooldowns with this new adjustment than I was before. Would love to disable it.
I''m definitely having more trouble seeing the cooldowns with this new adjustment than I was before. Would love to disable it.
Need to remove the circles entirely. The greyed out boxes with the recast counter in the corner for me. would have been enough.
the circles block out the entire icons even more so on smaller ui scales. i'ts not so bad if I put my hotbars upto 110% or more but that makes them massive.
The numbers are great. It's just the circles that need to go. or be optional
also wonder how 90% of the testers approved the design if they also bought up the same issues?
Last edited by Dzian; 02-25-2016 at 10:23 AM.
oh come on remove the circle and put the CD timer in the middle instead.... i beg u!
just using "that" game because more players know about it....but the CD timer on the middle has been a thing for what? 12 years?
some1 asked 2 years ago this on reddit..........the answer was : U CANT
now we have numbers....and are so small that u can barely see ....plus a circle moving that distract u from this cooldown timers...
im sad , the patch is awesome and im enjoying the game , but come on why everything needs to be so complicated or cumbersome in this game ?![]()
Last edited by Warlyx; 02-25-2016 at 10:17 AM.
I quite like the circle and recast numbers where they are. It's a huge visual improvement for myself and many of my friends and FC members.
Yeah I am still not buying this explanation, which I otherwise love the info that went in the background.
Ok so the numbers counting down, are there on abilities without TP/MP. That info is just in the exact same spot. And we have a toggle to turn them off. So, adding a countdown timer, to abilities that had none before, uses ZERO additional memory or resources, over the previous UI where nothing was there? I remember an excuse on the TP bar was that having a number would not work, yet having numbers on those abilities were none were before DO work?
Accessibility Visual Alerts is a toggle, and that is a tremendous amount of bars bouncing all over on both side of my screen if I turn it on. So that is programmed in a way so that even if turned off, memory and resources are constantly drawing something that doesn't show up? How is that efficient? And if that is not the way it is, meaning no resources are being used, then why can't the hot bars be programmed the same?
Lessoning the white line would be an improvement. But, changing the circle, to the entire square (with the additional outlines), would be better. Having a different shape, with bright white, continuously counting down on all square abilities, especially on every single GCD, is extremely distracting.
Yeah I am either missing a lot about something, or something just doesn't make sense to me. Maybe both.
Edit: Warlax, that is perfect right there. We have UI memory and everything when we hover over an ability, but we can't add the exact same thing to the hotbar version of that ability? Yeah I dunno...
Last edited by Mykll; 02-25-2016 at 10:26 AM. Reason: 1,000 character limit still sucks.
Appreciate the reply! May not have been the news some of us wanted to hear, but I'll do my best until (maybe) the brightness on the white circles gets toned down a little. :3
Unfortunately, designers have taken a very small problem (the icons look the same in the 1-2 sec before the skill is ready) and made a bigger problem with their "solution", justifying it by running the same test with the same group until they got the result they wanted. This is a case of tinkering with something and f*&^ing things up in the process.
Just admit you screwed up, go back to the original design and either go back to the drawing board or move along to other more important things.
Last edited by Waeksyn; 02-25-2016 at 11:08 AM.
Please make it go away.
I dont like those circles too e,e;; I searched almost an hour in options to find a switch to turn it off! >
And also: Why now PS3(No clue PS4, havent chacked) users have there Charackter(every clickable stuff on map) names, lifebars and Chat letters been shrinked by 50%? >->;
Theres no change optione ether!
Thats not good for our eyes!
There are people that will like the change and others that will not like it but they should of included a option to whether the user wants to have that feature enabled or disabled.
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