Results 1 to 10 of 203

Dev. Posts

Hybrid View

  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    This thread reminds of player's reaction when the TP bars we're first introduced. There were players whom complained the TP bars we're cumbersome and annoying to be forced to now see the party's TP. And then they realized that it really wasn't all that bad and overall most people welcomed the change.


    What do I see here? "It's flashy and it annoy's me!" Life is full of annoyances. You get used to them. And you'll get used to the 'flashy' circles.
    (0)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Laraul View Post
    This thread reminds of player's reaction when the TP bars we're first introduced. There were players whom complained the TP bars we're cumbersome and annoying to be forced to now see the party's TP. And then they realized that it really wasn't all that bad and overall most people welcomed the change.


    What do I see here? "It's flashy and it annoy's me!" Life is full of annoyances. You get used to them. And you'll get used to the 'flashy' circles.
    The difference is that with the TP bars we went from having no option to having something. Something that didn't make any changes to what you already saw, just an addition. But with the action bars, we changed an existing setup and downgraded from something that was intuitive and made sense to something that is confusing and distracting.
    (9)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Laraul View Post
    And you'll get used to the 'flashy' circles.
    I'm starting to get used to them, and getting better at learning to recognize the icons even when they're covered by that bright circle. But that doesn't change my view about it being a really poor design. It's a design that highlights the ones that should be obscured and obscures the ones that should be highlighted. Also, due to a much larger value difference marking the cooldowns, the more subtle value difference between a standard icon and a grayed out icon (for level sync blocked, or conditions not met, etc.) is much harder to see than it used to be.
    (7)