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  1. #1
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    This has probably been said but...

    I like them on my cooldowns. Actual cooldowns. The ones that are longer then the Global Cooldown. I'd be cool with the circles even on the short ones, like Defiance, Cleric Stance, etc.

    But on my weaponskills? The ones that make practically my entire skillbar flash white every 2.4 seconds? Why. Who needs that flashing them every single GCD?
    (7)

  2. #2
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lethallin View Post
    This has probably been said but...

    I like them on my cooldowns. Actual cooldowns. The ones that are longer then the Global Cooldown. I'd be cool with the circles even on the short ones, like Defiance, Cleric Stance, etc.

    But on my weaponskills? The ones that make practically my entire skillbar flash white every 2.4 seconds? Why. Who needs that flashing them every single GCD?
    Technically, my guess is that all cooldowns are "Recast" to the game, so it can't distinguish between 2.5 seconds, 5 seconds, or 420 seconds. In other words, I'm mostly sure that there was no way to have this on only Recasts of greater than 2.5 seconds which I agree would be really nice. It's just insane that they thought it was good to ruin everything just to solve a really tiny problem. I understand that you can't get 100% consensus on anything, but this wasn't a problem that NEEDED to be fixed anyway. It's not like we're playing WoW where everyone has 6, 8, 12, or 15-second rotational cooldown abilities.


    And I don't view that data for, "the ratio for old:new got wider as they used more refined versions," as valid. Everyone knows that especially Japanese people are crazy about groupthink; in other words, a self-imposed peer pressure that often happens to varying degrees in any social environment. The ratio already started out in favor of the new sweep, likely by people who didn't want to cause any disruption, so it was inevitable the votes would narrow towards it. Besides that, concerning the validity of the "memory restrictions" problem: If that doesn't mean PS3 or PS4 limitations, then what the hell is wrong with the programming of this game?! It shouldn't be something so complicated or restrictive.


    Also Noxifer, make sure you don't confuse queuing an ability with actually performing the ability. Even before 3.2, it was possible to queue an ability like you would any other action if the cooldown remaining was roughly equivalent to the queue time period (400ms, or is it 500ms?). I believe this is what Hiroshi was referring to when he said that the time when you can use an action appears to be the same as when its recast is nearly complete. It didn't really matter or have any practical use, but it was there, and I wonder if the circles may just be making it a lot easier to see when you're doing it now. However, if you mean you're actually performing the ability before the recast finishes, then that is inconsistent with before and could be a little annoying.
    (2)
    Last edited by Teiren; 02-27-2016 at 07:03 PM.