Quote Originally Posted by Laraul View Post
Read this to understand WHY the change was made.
So... to alleviate how the cooldown numbers on the tooltip was difficult to read at smaller HUD settings, they changed it so the numbers are even smaller? (Even on the hotbars I have at 100%, I can't always read the TP/MP number on my skills; if I need to check how much the skill costs, I hover over it to bring up the tooltip.)

A much easier solution instead of the spinning circles would have been to use a greyed-out skill (to prevent the skill colour from clashing with the colour of the numbers) with that large count-down number on it. Having it greyed out would phase the skill out of most people's perceptions, similar to the darkened "this skill is not available right now" for level-sync or proc skills, and the numbers would work a lot better to tell people when it was ready or not.

Like I've said once before in this thread, I don't personally have an issue with the circles, apart from that whole "I can use this skill before it appears to come off cooldown" issue. And it doesn't really have to be a skill with a really long cooldown for that. I've noticed that I can use my stun attack (20s cooldown) about a second or so before the animation tells me it's ready. Which... makes it more confusing than it should be. Is the skill ready or not? I don't know, because the cooldown animation lies to me.