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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Read this to understand WHY the change was made.
    (0)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Laraul View Post
    Read this to understand WHY the change was made.
    Just to be fair a couple things about that specific example:

    1. I can still see it, as could others...so it's a personal thing...much like the change to 'fix' it works for some but not others.
    2. The real problem with that skill was it has a long cooldown timer+ is on a light colored background. Meaning another option SE could have chosen, would have been to adjust the background colors on skills with longer cooldowns and there would not have been a problem.
    (1)

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Laraul View Post
    Read this to understand WHY the change was made.
    So... to alleviate how the cooldown numbers on the tooltip was difficult to read at smaller HUD settings, they changed it so the numbers are even smaller? (Even on the hotbars I have at 100%, I can't always read the TP/MP number on my skills; if I need to check how much the skill costs, I hover over it to bring up the tooltip.)

    A much easier solution instead of the spinning circles would have been to use a greyed-out skill (to prevent the skill colour from clashing with the colour of the numbers) with that large count-down number on it. Having it greyed out would phase the skill out of most people's perceptions, similar to the darkened "this skill is not available right now" for level-sync or proc skills, and the numbers would work a lot better to tell people when it was ready or not.

    Like I've said once before in this thread, I don't personally have an issue with the circles, apart from that whole "I can use this skill before it appears to come off cooldown" issue. And it doesn't really have to be a skill with a really long cooldown for that. I've noticed that I can use my stun attack (20s cooldown) about a second or so before the animation tells me it's ready. Which... makes it more confusing than it should be. Is the skill ready or not? I don't know, because the cooldown animation lies to me.
    (3)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Noxifer View Post
    So... to alleviate how the cooldown numbers on the tooltip was difficult to read at smaller HUD settings, they changed it so the numbers are even smaller? (Even on the hotbars I have at 100%, I can't always read the TP/MP number on my skills; if I need to check how much the skill costs, I hover over it to bring up the tooltip.)
    As a console player who plays from my couch about 10 feet or so from the TV, I've never been able to read TP/MP numbers on the skill icons. And with a controller, there's no hovering over them either. When I'm crafting, if I need to double check the number of CP something would cost, I either bring up the Actions & Traits window to check, or else get up and walk over to the TV. Neither is really feasible for combat skills, though.

    So, with my setup, the cooldown numbers are completely useless. I can see how they might be useful for PC players whose computer monitor is a couple feet in front of them, but not when you're watching a TV from across the room. I'm guessing that's a pretty common arrangement for console players at least, and have heard of some PC players who hook their computer up to the TV in order to do the same. (I wonder how many of the testers SE used to decide this feature works were looking at how it works from 10 feet away, or if they were all just looking at how it works when your monitor is right in front of you.)
    (3)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Niwashi View Post
    As a console player who plays from my couch about 10 feet or so from the TV, I've never been able to read TP/MP numbers on the skill icons.
    Yep, that's what I do, too. Have the PC connected to the TV, that is, though I think I'm sitting a bit closer. Maybe... Five-six feet? Which is why having the tooltip icon as the cooldown icon would be a lot better than the teensy tiny numbers you can't read anyway. Well, alright, I can read them. If I have time to focus on them, which I rarely have time to do during combat. So sure, I can test-use a skill and then see the number ticking, but... yeah. Not really efficient, IMO. I wasn't really aware that my "cooldown counter" was on until I tabbed back into the game to check it just now ^^;

    (Will have to test on a striking dummy later regarding the whole 'can use Brutal Swing before the cooldown animation has gone away' and see what number it's on when I can use it again.)

    Edit:
    Quote Originally Posted by Teiren View Post
    However, if you mean you're actually performing the ability before the recast finishes, then that is inconsistent with before and could be a little annoying.
    Yes, I mean that the skill animation starts before the cooldown animation's gone. Haven't had time yet to check the numbers; when I do, I'll come back with more info =)
    (0)
    Last edited by Noxifer; 02-27-2016 at 08:07 PM.