Read this to understand WHY the change was made.
Read this to understand WHY the change was made.
Just to be fair a couple things about that specific example:Read this to understand WHY the change was made.
1. I can still see it, as could others...so it's a personal thing...much like the change to 'fix' it works for some but not others.
2. The real problem with that skill was it has a long cooldown timer+ is on a light colored background. Meaning another option SE could have chosen, would have been to adjust the background colors on skills with longer cooldowns and there would not have been a problem.
So... to alleviate how the cooldown numbers on the tooltip was difficult to read at smaller HUD settings, they changed it so the numbers are even smaller? (Even on the hotbars I have at 100%, I can't always read the TP/MP number on my skills; if I need to check how much the skill costs, I hover over it to bring up the tooltip.)Read this to understand WHY the change was made.
A much easier solution instead of the spinning circles would have been to use a greyed-out skill (to prevent the skill colour from clashing with the colour of the numbers) with that large count-down number on it. Having it greyed out would phase the skill out of most people's perceptions, similar to the darkened "this skill is not available right now" for level-sync or proc skills, and the numbers would work a lot better to tell people when it was ready or not.
Like I've said once before in this thread, I don't personally have an issue with the circles, apart from that whole "I can use this skill before it appears to come off cooldown" issue. And it doesn't really have to be a skill with a really long cooldown for that. I've noticed that I can use my stun attack (20s cooldown) about a second or so before the animation tells me it's ready. Which... makes it more confusing than it should be. Is the skill ready or not? I don't know, because the cooldown animation lies to me.
As a console player who plays from my couch about 10 feet or so from the TV, I've never been able to read TP/MP numbers on the skill icons. And with a controller, there's no hovering over them either. When I'm crafting, if I need to double check the number of CP something would cost, I either bring up the Actions & Traits window to check, or else get up and walk over to the TV. Neither is really feasible for combat skills, though.So... to alleviate how the cooldown numbers on the tooltip was difficult to read at smaller HUD settings, they changed it so the numbers are even smaller? (Even on the hotbars I have at 100%, I can't always read the TP/MP number on my skills; if I need to check how much the skill costs, I hover over it to bring up the tooltip.)
So, with my setup, the cooldown numbers are completely useless. I can see how they might be useful for PC players whose computer monitor is a couple feet in front of them, but not when you're watching a TV from across the room. I'm guessing that's a pretty common arrangement for console players at least, and have heard of some PC players who hook their computer up to the TV in order to do the same. (I wonder how many of the testers SE used to decide this feature works were looking at how it works from 10 feet away, or if they were all just looking at how it works when your monitor is right in front of you.)
Yep, that's what I do, too. Have the PC connected to the TV, that is, though I think I'm sitting a bit closer. Maybe... Five-six feet? Which is why having the tooltip icon as the cooldown icon would be a lot better than the teensy tiny numbers you can't read anyway. Well, alright, I can read them. If I have time to focus on them, which I rarely have time to do during combat. So sure, I can test-use a skill and then see the number ticking, but... yeah. Not really efficient, IMO. I wasn't really aware that my "cooldown counter" was on until I tabbed back into the game to check it just now ^^;
(Will have to test on a striking dummy later regarding the whole 'can use Brutal Swing before the cooldown animation has gone away' and see what number it's on when I can use it again.)
Edit:
Yes, I mean that the skill animation starts before the cooldown animation's gone. Haven't had time yet to check the numbers; when I do, I'll come back with more info =)
Last edited by Noxifer; 02-27-2016 at 08:07 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.