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  1. #11
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Quote Originally Posted by Zhexos View Post
    Hello, everyone.

    The following is a comment from UI Lead Hiroshi Minagawa in regards to the new recast timers implemented in Patch 3.2.
    Display the remaining recast time as a numeric value
    *Since we cannot add more displays on top of existing icons (which is a measure to lessen display density), we therefore used the part of the display which was used for TP cost. There were comments from testers mentioning that they wanted the number to be displayed in the center of the icon; however, this would required preparation of a different part or the placement of a process which would check the situation to change the displayed position. This was rejected because it would increase the load.
    Unfortunately by new timers this is what most were expecting. The circles are not ugly, but they are not an improvement on the old ones.

    All these new ones do is show the same cooldown in the same clockwork manner only with a circle in the middle.

    You couldn't use the same faded animation method for numbers?
    (6)
    Last edited by Causality; 02-26-2016 at 07:29 AM.