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  1. #131
    Player
    Warheart777's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Elessar E'lendil
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Love the new look so far. Got use to it pretty fast. I play as a DRG. Loved the dev response. It's always nice when you get a decent explanation from a dev for the decision making process. I'm in the 99% who like it.

    And don't look at forums for a measurement of what people like and dislike. Most casuals and people that are happy, rarely care enough to go out of their way to a forum to say they enjoy it. Plus many don't visit forums due to the belief they're filled w/trolls, elitist or people who will whine about anything. This should be common sense at this point in time.
    (1)
    Last edited by Warheart777; 02-26-2016 at 02:57 AM.

  2. #132
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mycow8me View Post
    Getting good has nothing to do with this.
    Motion and light changes can literally draw unwanted attention and disrupt focus for some people. This was for all intentions and purposes, feedback, even the dev was welcoming it. I doubt anyones refusing change...
    Git gud and stop making assumptions.
    That my friend, is called Attention-Deficit Disorder.

    It's now into day three and I've already adapted to completely ignoring anything but the number count down on my UI. Unless you have severe ADD you should be able to adapt to it over time.
    (1)

  3. #133
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,815
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I like the changes. I was one of the ones who were frustrated because an ability LOOKED like it was up, but wasn't quite ready yet. Yes, it's a little busier than it was before, but now I won't try to smack Deployment Tactics just because Eye for an Eye LOOKED like it was ready again (but really had a second to go.)
    (1)

  4. #134
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    The new recast timer animation is actually pretty nice. I don't think it's that distracting considering that the entire hotbar dims out while using skills that are on the global cooldown. But, I saw some people pointing out that the circles were too bright and too white, so I went to investigate.



    As you can see above, only the edges of the circle animation is brightened. White outlines on those circles for visibility while the rest of the icon is dimmed. Any pixels inside the rotating circles are either the same shade of colour as the icon when not on cooldown or are just slightly brightened. Obviously, anything near the edges of the circles is significantly brightened, but it's quite small.

    ---

    Other than that, options are always nice to have. So for those that don't like the new recast animations, you might need to wait a little longer for the option to become available.
    (1)

  5. #135
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I love the change, because we all have tried to hit a cool down in that special situation and it was just a 1-2 seconds away from actually being ready. I do agree lessening the white border intensity can help the contrast of the action bar a bit. Looking forward to it! Keep up the good work guys.
    (1)

  6. #136
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I like the circle, it helps me. But I wish the second numbers were bigger and in the middle of the icon.
    (1)

  7. #137
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    It happened before, it happens now and it will keep happening even after 10 years. SE will always be hyped releasing "fixes" they think are game changing and sooooo much better (of course with the SE team's point of view), people will complain, SE will release a dev comment on how and why this had to be changed, and next patch they will put everything back how it was. Remember the ground telegraphs? They never learn.
    (8)

  8. #138
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by S-r-ex View Post
    Quote Originally Posted by sanosuke001 View Post
    Now, if you meant "storage" then tell the PS3 kids to get bigger hard drives.
    By 3.2 the low capacity release PS3's are already screwed unless updated. Mind that the PS3 has a meager 256MB of both system and graphics memory. That wasn't much a decade ago, and still isn't much. This option might just be the drop that spills over.
    Sanosuke's point was that this option can't be the drop that spills over because it doesn't add even a drop. There is no extra memory requirement by offering multiple options of how to display something, because regardless of how many other options a player could have chosen from, only the one they actually do choose will get loaded into memory. Hiroshi Minagawa's claim that "due to memory restrictions, we cannot hold data for two types of animation" is total baloney because the machine's memory wouldn't be holding data on both types of animation, it would only hold one or the other.

    Both types would be held within the application's data files, of course, so there could be a slight increase in hard drive storage space, but the storage of an extra cooldown animation would be pretty trivial compared to the amount of other new stuff that's continually added and loaded into everyone's system regardless of which pieces of it they're actively using. And in any case, hard drive space isn't a major limiting factor on any of the platforms the game runs on since they all allow for hard drive upgrades. (PS3, for instance, which is where the memory limitations are so stringent, can use a hard drive of over two terabytes, roughly a hundred times the size of FFXIV.)
    (6)

  9. #139
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Defias View Post
    I agree...on that these features (like the new ouchie zones/red zones of doom).
    Why not make them an option or give players the ability to set their own colors.
    Destiny for example added in colorblind modes (of the few Good things Bungie ever did.) And it's awesome.
    FFXIV could benefit from colorblind modes and say UI features for the visually
    This i agree with but I've wanted color options since 1.0 being patly color blind.

    Shiva for me is the biggest nightmare where color is concerned. Everything in that arena is the same color.

    In defence of se though they do sometimes do things to make it easier for us folks. Like sacred standard in wanderers palace. The markers are all different colors true but also different types shapes.

    But i would love custom colors on the aoe markers. Especially in things like Shiva.
    (1)

  10. #140
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Niwashi View Post
    Sanosuke's point was that this option can't be the drop that spills over because it doesn't add even a drop. There is no extra memory requirement by offering multiple options of how to display something, because regardless of how many other options a player could have chosen from, only the one they actually do choose will get loaded into memory. Hiroshi Minagawa's claim that "due to memory restrictions, we cannot hold data for two types of animation" is total baloney because the machine's memory wouldn't be holding data on both types of animation, it would only hold one or the other.
    I'd love to tell you that you're right about that because it seems so sensible, however, he explained exactly why that is not the case. It may seem to be poor implementation, and perhaps it is, but the implementation that they are using according to the dev post is an entire packet of hotbar images all loaded at once such that every conceivable icon that could be on a hotbar (and as such any recast animations) are all held in memory at once. He mentioned that there are some exceptions, presumably for icons that change (MNK's chakra perhaps) or for whatever reason don't need to be in memory and for which some display lag would be acceptable. Something that would be called every couple of seconds at least in battle doesn't qualify.

    I can't tell you why the recast animation can't stand alone outside of the packet of other hotbar icons or anything, just that the dev post specifically said that it can't and I have to believe he knows something that I don't.

    On another note, I do wish they had just put a 0% saturation filter over the icon while it was on cooldown. The circles do obscure the image enough that if you're at all confused about the icon or placement on your hotbar you'll have (more) problems. I experienced this yesterday coming back from a fairly long break from the game. I was wrestling with muscle memory telling me one thing but visually being unable to confirm what certain icons were (without hovering over them to read). A minor annoyance that will probably pass, but I think there would be better ways of indicating something is on cooldown (even to the last millisecond) than obscuring the image this much.

    I sympathize though. I'd like grayscale images for abilities that are on cooldown and other people may think that's a terrible idea.
    (0)

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