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  1. #1
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    The biggest problem with the change is there is FAR to much animation happening in the tool bar now. All that motion just creates visual noise, making the entire thing more difficult to interpret.

    This is basic human factors and basic communication theory. You need to keep the "noise" down for people to get the signal.

    The entire attitude in the developer post is condescending and insulting. It is common for anyone whose creative output is challenged to become defensive. Making slight tweaks isn't going to fix this. SE need to admit they made a mistake and fix it by restoring the old icons while either working on a new solution that is not so visually cluttered or just moving on to more important things.

    Unfortunately, with the exception of the massive, almost company killing mistake made in 1.0, SE never admit to mistakes and continue to push forward, knowing that their customers are just ignorant and will eventually see the brilliance of their design. "It's not a problem in design, it's a problem in communication. Let's just tell them they are stupid and all will be well!"
    (9)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Waeksyn View Post
    The biggest problem with the change is there is FAR to much animation happening in the tool bar now. All that motion just creates visual noise, making the entire thing more difficult to interpret.

    This is basic human factors and basic communication theory. You need to keep the "noise" down for people to get the signal.
    Could be that I am not human, but it is significantly more clear for me now.

    Only wish is numbers were in the middle of the icon, not blended in with the MP costs.
    (0)