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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The perfect solution has been suggested back in 2013. It boggles my mind that they still don't get the hint. Here is the opening post to a great thread. The third bar shown combines clockswipe motion and big numbers, making it look intuitive and accurate at the same time. They could even put a clockswipe behind the countdown. Please fix it SE. I'll give up idle camera, autoattack marker and group pose to free up memory for this.

    Quote Originally Posted by Kikosho View Post
    I would like the option to have numbers displayed for all abilities on the hotbar to make it easier to know when the ability will actually become available. As it is right now, the clockswipe doesn't actually tell me when a skill will be ready, only that it isn't available and it'll eventually be ready.

    Another issue with the clockswipe is that on certain abilities, Raging Strikes being the prime suspect, whenever the ability is close to becoming available, the clockswipe becomes indistinguishable and the ability looks like it's actually ready when in fact it still has 10 secs or left to go. The numbers for cooldowns already exist ingame as we can see when we hover our mouse over the skill:



    I would like something similar to the below picture. Top hotbar is how it is currently, middle hotbar is the option I would like to see implemented. The third hotbar shows how GCD skills keep the clockswipe while long cooldown skills use numbers.



    FFXIV 1.0 had the numerical cooldowns along with clockswipe as well.


    Edit: Adjusted the image a bit.
    Edit2: Added 1.0 image
    Quote Originally Posted by Zojha View Post
    Personally, I find the circles raaather obnoxious.

    I don't know about you guys, but my attention tends to be instinctively drawn towards things that move and things that are bright, something I'm probably not all alone with, considering modern age advertisements like to use bright flashing lights to draw attention and most games darken skills on cooldown.

    That said, I'm okay with circles on principle - but make them dark circles. As it is, skills on cooldown draw more innate attention than skills that aren't and that is, uh...a little bittle counterintuitive.
    You are not alone with it, but the reason we are drawn to bright moving things isn't because of advertising. It's vice versa: the reason why advertisements have bright moving things are because we are naturally drawn to it. Test with any baby. To draw our attention with 20 white circles when we can't use them is stupid. Just look at the hotbar in the picture I quoted. What do you look at first? I would expect the brighter colorful icons, which is good because they are the ones available.
    (7)
    Last edited by Reinha; 02-25-2016 at 06:40 PM.
    Graphics
    MSQ
    Viper