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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    This thread reminds of player's reaction when the TP bars we're first introduced. There were players whom complained the TP bars we're cumbersome and annoying to be forced to now see the party's TP. And then they realized that it really wasn't all that bad and overall most people welcomed the change.


    What do I see here? "It's flashy and it annoy's me!" Life is full of annoyances. You get used to them. And you'll get used to the 'flashy' circles.
    (0)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Laraul View Post
    This thread reminds of player's reaction when the TP bars we're first introduced. There were players whom complained the TP bars we're cumbersome and annoying to be forced to now see the party's TP. And then they realized that it really wasn't all that bad and overall most people welcomed the change.


    What do I see here? "It's flashy and it annoy's me!" Life is full of annoyances. You get used to them. And you'll get used to the 'flashy' circles.
    The difference is that with the TP bars we went from having no option to having something. Something that didn't make any changes to what you already saw, just an addition. But with the action bars, we changed an existing setup and downgraded from something that was intuitive and made sense to something that is confusing and distracting.
    (9)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Laraul View Post
    And you'll get used to the 'flashy' circles.
    I'm starting to get used to them, and getting better at learning to recognize the icons even when they're covered by that bright circle. But that doesn't change my view about it being a really poor design. It's a design that highlights the ones that should be obscured and obscures the ones that should be highlighted. Also, due to a much larger value difference marking the cooldowns, the more subtle value difference between a standard icon and a grayed out icon (for level sync blocked, or conditions not met, etc.) is much harder to see than it used to be.
    (7)

  4. #4
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Some more time with it I just find it really distracting.
    (5)

  5. #5
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I just don't get why can't they mimic the cooldown number like it is when you hover over the skill with mouse that design were the number in the middle is way more effective IMO.
    (4)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by odintius View Post
    I just don't get why can't they mimic the cooldown number like it is when you hover over the skill with mouse that design were the number in the middle is way more effective IMO.
    but cooldown numbers exist already on lower left corner of the skills. when not on CD u see the TP/MP cost maybe thats why... but the numers are so small that u dont even noticed it , i would love to see that numbers instead of the circle.... but looks like it cant be done (or dont want to who knows...)
    (2)

  7. #7
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Side note that I don't remember anyone specifically saying. I play on PC, and have 3 class / job bars always up, with a 4th on top of that shared. So when things starting to go disco ball it is more profound than say only 1 bar, or when only using the crossbar, etc.
    (4)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

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  8. #8
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Am i the only one that actually likes this new feature? =/ Like damn i don't see why everyones moaning over this. It's completely fine to me and not the least bit distracting cus i'm focussed on the middle of the screen anyway.

    People asked for better visible skilltimers, SE complies and people complain it's "too much". I bet if they change it again, complains will STILL happen. Moral of the story: No matter what SE does, theres always someone that's going to hate it. Just suck it up for pete's sake. Darnit. /endrant
    (0)

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by xLucia View Post
    Am i the only one that actually likes this new feature? =/ Like damn i don't see why everyones moaning over this. It's completely fine to me and not the least bit distracting cus i'm focussed on the middle of the screen anyway.

    People asked for better visible skilltimers, SE complies and people complain it's "too much". I bet if they change it again, complains will STILL happen. Moral of the story: No matter what SE does, theres always someone that's going to hate it. Just suck it up for pete's sake. Darnit. /endrant
    thats why addons exist , or why others mmorpg have options in how the cooldowns are showed
    (0)

  10. #10
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Warlyx View Post
    thats why addons exist , or why others mmorpg have options in how the cooldowns are showed
    Being multi-platform is likely the reason why SE still hasn't opened the game up to addons, which are harder to implement on consoles. But that's all the more reason why they need plenty of options and configuration choices within the game itself, to make up for the lack of such addons.
    (3)

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