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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Warlyx View Post
    i think S.Speed isnt got into account with this circles , because sometimes i can use the skill before the icon say is ready....sometimes NOT...guess it varies from gear to gear (job to job).
    Maybe, though I wasn't aware that S.Speed had any effect on longer cooldowns. Otherwise, we'd have PLD with high Skill Speed and, say, 4.5 minute cooldown on their Hallowed Ground instead of 5 minutes. GCD, cast and recast times, yes, but not skill/ability cooldowns. AFAIK. (If I'm wrong, I'd actually love to be made aware of that.)
    (0)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Noxifer View Post
    Maybe, though I wasn't aware that S.Speed had any effect on longer cooldowns. Otherwise, we'd have PLD with high Skill Speed and, say, 4.5 minute cooldown on their Hallowed Ground instead of 5 minutes. GCD, cast and recast times, yes, but not skill/ability cooldowns. AFAIK. (If I'm wrong, I'd actually love to be made aware of that.)
    S.S doesnt reduce CD , but recudes the GCD , being a bard i notice it way more than when i play sch , or blm....thats probably because my casting times are 1.5s and the GCD base is 2.5 (-SS ) , the circle doesnt time well , nor does the numeric timer , add lag to the equation because 3.2 has been a bit laggy later on ...
    (1)
    Last edited by Warlyx; 02-27-2016 at 09:37 PM.

  3. #3
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    This has probably been said but...

    I like them on my cooldowns. Actual cooldowns. The ones that are longer then the Global Cooldown. I'd be cool with the circles even on the short ones, like Defiance, Cleric Stance, etc.

    But on my weaponskills? The ones that make practically my entire skillbar flash white every 2.4 seconds? Why. Who needs that flashing them every single GCD?
    (7)

  4. #4
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lethallin View Post
    This has probably been said but...

    I like them on my cooldowns. Actual cooldowns. The ones that are longer then the Global Cooldown. I'd be cool with the circles even on the short ones, like Defiance, Cleric Stance, etc.

    But on my weaponskills? The ones that make practically my entire skillbar flash white every 2.4 seconds? Why. Who needs that flashing them every single GCD?
    Technically, my guess is that all cooldowns are "Recast" to the game, so it can't distinguish between 2.5 seconds, 5 seconds, or 420 seconds. In other words, I'm mostly sure that there was no way to have this on only Recasts of greater than 2.5 seconds which I agree would be really nice. It's just insane that they thought it was good to ruin everything just to solve a really tiny problem. I understand that you can't get 100% consensus on anything, but this wasn't a problem that NEEDED to be fixed anyway. It's not like we're playing WoW where everyone has 6, 8, 12, or 15-second rotational cooldown abilities.


    And I don't view that data for, "the ratio for old:new got wider as they used more refined versions," as valid. Everyone knows that especially Japanese people are crazy about groupthink; in other words, a self-imposed peer pressure that often happens to varying degrees in any social environment. The ratio already started out in favor of the new sweep, likely by people who didn't want to cause any disruption, so it was inevitable the votes would narrow towards it. Besides that, concerning the validity of the "memory restrictions" problem: If that doesn't mean PS3 or PS4 limitations, then what the hell is wrong with the programming of this game?! It shouldn't be something so complicated or restrictive.


    Also Noxifer, make sure you don't confuse queuing an ability with actually performing the ability. Even before 3.2, it was possible to queue an ability like you would any other action if the cooldown remaining was roughly equivalent to the queue time period (400ms, or is it 500ms?). I believe this is what Hiroshi was referring to when he said that the time when you can use an action appears to be the same as when its recast is nearly complete. It didn't really matter or have any practical use, but it was there, and I wonder if the circles may just be making it a lot easier to see when you're doing it now. However, if you mean you're actually performing the ability before the recast finishes, then that is inconsistent with before and could be a little annoying.
    (2)
    Last edited by Teiren; 02-27-2016 at 07:03 PM.

  5. #5
    Player
    brighnasa's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    16
    Character
    X'hari Tia
    World
    Faerie
    Main Class
    Archer Lv 50
    I really don't like the new timer animation. I saw that Devi replied about making the circle less obvious. Was there a timeline on that change?
    (1)

  6. #6
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    The ironic part? The change actually doesn't work.

    The original intent of the change was to fix a problem where people thought that skills were ready but they weren't in the last second or so of recast.

    In fact, you can fire off a skill BEFORE the icon animation shows that it is finished. This is due to round trip lag time. This is no different than before the change which, of course, does nothing to address the time synch effect.

    It's questionable whether the problem actually existed in the first place in real world environments that have lag (testing done in a lag free test environment?)
    (5)
    Last edited by Waeksyn; 02-28-2016 at 12:07 AM.

  7. #7
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Here is an alternative design for the designers to consider if they are so intent on having bright, sweeping white circles.

    1. Just dim the icon when it isn't ready and include the count down digits. In the last 2 seconds before it is ready, do your white circle animation. This will attract you to the icon at an appropriate time, instead of distracting you all the time. For those who understand lag and want to get a jump, the shorter duration of the white circle sweep will allow them to "jump" conclusion with more precision (fire at 9 o'clock for example, instead of fire at 11:45).
    2. Don't do the circle animation on GCD abilities. If needed, add a single element that can show GCD time remaining
    (1)

  8. #8
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    Personally I really like the change. I do however agree that it should be an option not a forced thing. So people should be able to toggle in or out of it.

    That being said though, the way some people are reacting to this and the way some of these comments are going is basically starting to sound a little like
    (0)

  9. #9
    Player
    CatchaFire420's Avatar
    Join Date
    Mar 2011
    Location
    Uldah FTW!
    Posts
    68
    Character
    Aneas Corilius
    World
    Hyperion
    Main Class
    Warrior Lv 60
    Quote Originally Posted by heynowjose View Post
    Personally I really like the change. I do however agree that it should be an option not a forced thing. So people should be able to toggle in or out of it.

    That being said though, the way some people are reacting to this and the way some of these comments are going is basically starting to sound a little like

    I agree when you read the convoluted post that UI Lead Hiroshi Minagawa posted , you can see the hubris he demonstrated by so stupidly changing something that did not need to be changed. And then asking non-players to chime in about what they thought. I mean SE if your reading this, if you claim you have 5 million players worldwide then out of 5 million players 500,000 are now pissed. Scale the truth so your ignorance is more meaningful.
    (3)



    Aneas Corilius of Lindblum. I am at your service, kupo!

  10. #10
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Waeksyn View Post
    Here is an alternative design for the designers to consider if they are so intent on having bright, sweeping white circles.

    1. Just dim the icon when it isn't ready and include the count down digits. In the last 2 seconds before it is ready, do your white circle animation. This will attract you to the icon at an appropriate time, instead of distracting you all the time. For those who understand lag and want to get a jump, the shorter duration of the white circle sweep will allow them to "jump" conclusion with more precision (fire at 9 o'clock for example, instead of fire at 11:45).
    2. Don't do the circle animation on GCD abilities. If needed, add a single element that can show GCD time remaining
    PS3 limitations
    (0)

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