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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    In general, I haven't had much issue with the new cooldown animation, but there's one thing that amuses/annoys me.

    Before, it was difficult to tell with longer cooldowns if they were ready or not, because the last few seconds was such a small portion of the total cooldown timer that the sliver of cooldown remaining wasn't visible anymore. So I'd try to hit, say, Vengeance or Infuriate, and it wouldn't activate.

    Now, it's almost the opposite. Since you can "queue" ability use to a certain extent (most visible for mages, where you can hit your next spell before you've quite finished casting the previous one), I've found that I can hit skills and/or cooldowns before the cooldown animation is gone. Currently, it's mostly amusing, but I can see it becoming either something I get used to and forget about the issue or something that annoys me more and more ^^;
    (0)

  2. #2
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Idk if I'm the only one but my mind zeros in on the timer more than the Circle. Most of the time, I kinda memorize when my CD will be up and just hit my keys on instinct more than visually seeing if it's up.
    (0)

  3. #3
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I don't see the issue tbh I think is pretty neat and helpful having that CD "clock"
    (3)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Recently started playing MCH again and it REALLY messes with me looking at the toolbars for procs.

    Guess I could watch the mob for the procs but habits die hard.
    (1)

  5. #5
    Player
    Warheart777's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Elessar E'lendil
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Love the new look so far. Got use to it pretty fast. I play as a DRG. Loved the dev response. It's always nice when you get a decent explanation from a dev for the decision making process. I'm in the 99% who like it.

    And don't look at forums for a measurement of what people like and dislike. Most casuals and people that are happy, rarely care enough to go out of their way to a forum to say they enjoy it. Plus many don't visit forums due to the belief they're filled w/trolls, elitist or people who will whine about anything. This should be common sense at this point in time.
    (1)
    Last edited by Warheart777; 02-26-2016 at 02:57 AM.

  6. #6
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,865
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I like the changes. I was one of the ones who were frustrated because an ability LOOKED like it was up, but wasn't quite ready yet. Yes, it's a little busier than it was before, but now I won't try to smack Deployment Tactics just because Eye for an Eye LOOKED like it was ready again (but really had a second to go.)
    (1)

  7. #7
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    The new recast timer animation is actually pretty nice. I don't think it's that distracting considering that the entire hotbar dims out while using skills that are on the global cooldown. But, I saw some people pointing out that the circles were too bright and too white, so I went to investigate.



    As you can see above, only the edges of the circle animation is brightened. White outlines on those circles for visibility while the rest of the icon is dimmed. Any pixels inside the rotating circles are either the same shade of colour as the icon when not on cooldown or are just slightly brightened. Obviously, anything near the edges of the circles is significantly brightened, but it's quite small.

    ---

    Other than that, options are always nice to have. So for those that don't like the new recast animations, you might need to wait a little longer for the option to become available.
    (1)

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I love the change, because we all have tried to hit a cool down in that special situation and it was just a 1-2 seconds away from actually being ready. I do agree lessening the white border intensity can help the contrast of the action bar a bit. Looking forward to it! Keep up the good work guys.
    (1)

  9. #9
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I like the circle, it helps me. But I wish the second numbers were bigger and in the middle of the icon.
    (1)

  10. #10
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    It happened before, it happens now and it will keep happening even after 10 years. SE will always be hyped releasing "fixes" they think are game changing and sooooo much better (of course with the SE team's point of view), people will complain, SE will release a dev comment on how and why this had to be changed, and next patch they will put everything back how it was. Remember the ground telegraphs? They never learn.
    (8)

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