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  1. #1
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Reinha View Post
    I'll give up idle camera, autoattack marker and group pose to free up memory for this.
    Yeah who exactly needed that auto-attack marker? Is the enemy in combat? What extremely rare circumstances do we need to know that an enemy fighting us is currently NOT auto-attacking?

    Who exactly needed the extra clutter of "Market Prohibited" on the bottom of item specs, when up top we already have UNTRADABLE"? 100% of Untradable items should be Market Prohibited. And if you can trade it, you should be able to market it. otherwise, individual items need to be updated.

    Yeah seems like some wasted memory by the way they programmed the UI and things added we don't really need or ever asked for.


    Quote Originally Posted by Laraul View Post
    You can revert back to the old hotbar cool down timer graphic by simply unchecking the following...
    That only changes the little number counting down, not the circles.
    (8)
    Last edited by Mykll; 02-26-2016 at 06:48 AM.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mykll View Post
    Who exactly needed the extra clutter of "Market Prohibited" on the bottom of item specs, when up top we already have UNTRADABLE"? 100% of Untradable items should be Market Prohibited. And if you can trade it, you should be able to market it. otherwise, individual items need to be updated.
    ^I can't like this enough! When I read the prelim patch notes, I definitely had WTF-face. Is 'Untradeable' not enough clarification that it can't be sold on the market board? Please, make sure my coffee lid says, "Caution, contents HOT"!

  3. #3
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mykll View Post
    Yeah who exactly needed that auto-attack marker? Is the enemy in combat? What extremely rare circumstances do we need to know that an enemy fighting us is currently NOT auto-attacking?
    Actually, that new autoattack marker is for when WE are engaged. Not like we already have a big circle marker on the target to tell us we are autoattacking... And to make things less useful, one would think this new addition works when soft-targetting other monsters, but nope. So it's just a dupicated marking which is occupying a memory slot they could use for what they say they can't o_O

    Edit:
    I've tested it today cause I was curious if it really was something useless or if I misunderstood it. I was doing the level 15 archer quest on my alt kitty (where you have to fight a load of ixali together with that elf npc in north shroud) and I had a bunch of them hitting me. It only marked the one I was hitting with that marker, the rest had none. And yes, all of them were autoattacking me.
    (5)
    Last edited by Bebekurenai; 03-01-2016 at 01:59 AM.

  4. #4
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Bebekurenai View Post
    I've tested it today cause I was curious if it really was something useless or if I misunderstood it. I was doing the level 15 archer quest on my alt kitty (where you have to fight a load of ixali together with that elf npc in north shroud) and I had a bunch of them hitting me. It only marked the one I was hitting with that marker, the rest had none. And yes, all of them were autoattacking me.
    Well, ok. That is a little different. But, eh, still seems duplicated especially if you are in range and are able to auto-attack (unlike the BRD and MCH stances which don't auto-attack). Next time I am out I am going to have to get on one of those jobs, turn on the stance, and see if it changes that little indicator.

    But aside from that, if you are in range (be it melee or BRD/MCH) and are in a stance that allows auto-attack, I don't see the situational times you need to know that. Yeah there are times when you tab through targets and you do not want to auto-attack the wrong one (non-aggroed group behind what you are fighting, something that is rooted, or asleep) but by the time you tab to those targets, the auto-attack already did its thing. And yeah I wish they would properly fix tab targeting.

    So while that is interesting testing, and nice clarification, and I may do more later on, I am still failing to see why they gave very strict resources to this seemingly useless UI piece.
    (3)
    Last edited by Mykll; 03-01-2016 at 01:03 PM. Reason: 1,000 character limit still sucks.

  5. #5
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mykll View Post
    Well, ok. That is a little different. But, eh, still seems duplicated especially if you are in range and are able to auto-attack (unlike the BRD and MCH stances which don't auto-attack). Next time I am out I am going to have to get on one of those jobs, turn on the stance, and see if it changes that little indicator.

    But aside from that, if you are in range (be it melee or BRD/MCH) and are in a stance that allows auto-attack, I don't see the situational times you need to know that. Yeah there are times when you tab through targets and you do not want to auto-attack the wrong one (non-aggroed group behind what you are fighting, something that is rooted, or asleep) but by the time you tab to those targets, the auto-attack already did its thing. And yeah I wish they would properly fix tab targeting.

    So while that is interesting testing, and nice clarification, and I may do more later on, I am still failing to see why they gave very strict resources to this seemingly useless UI piece.
    Yeah exactly, why add something that we already have (which coincidentally already worked better anyways and didn't need a "fix") and clutter the target bar even more? And then they give excuses on how they cant implement what we ask for cause the ui memory is already full.
    (6)

  6. #6
    Player
    WhiteWings's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    White Wings
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Main reason why people find it distracting is because it's new and unfamiliar. Like the first time you see a white mage cast holy, RIP eyeballs.

    I can get behind toning down the circles a little by fading them further. But it upsets me to see the overeaction towards something that will very likely feel like a natural upgrade if you give it a chance. Like some are saying this new method allows you to scan the status of long cooldown skills with a glance or from your peripheral vision.

    And if you think the general opinion is that this new feature is bad just by reading this thread keep in mind that people against something are always the most vocal. If you think my opinion is harsh consider it the coinflip to those who say "It's bad! Burn it".

    Edit: I can get behind what Reinha is showing. Though it seems centering the numbers is a no go, but maybe increasing the current fontsize would be ok. Still, I find the current change better than nothing.
    (6)
    Last edited by WhiteWings; 02-25-2016 at 06:37 PM.

  7. #7
    Player
    Shiin's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    23
    Character
    Shana Brightmoon
    World
    Cerberus
    Main Class
    Bard Lv 96
    I like new circle animations. Made much easier to keep track of ready to use skills.
    WHM and SHC from my FC like them too..
    (1)

  8. #8
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    +1 for hope...
    (0)

  9. #9
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Judging by this thread, it doesnt seem that 90% of players enjoy this.
    (6)


    Thank's for that A3S.

  10. #10
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MrTherm View Post
    Judging by this thread, it doesnt seem that 90% of players enjoy this.
    There's always threads about something new added to the game. Look at when TP bar was added... It's best to let people get it out of their systems and vent now.
    (0)

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