Me personally, I just want to see souleater actually heal a decent amount, blood bath not be laughable when cross classed, and a better vit/str = attack power ratio.
Me personally, I just want to see souleater actually heal a decent amount, blood bath not be laughable when cross classed, and a better vit/str = attack power ratio.
Obligatory for every Warrior Thread
I can see them going through their fellcleave screenshot folders right now
Our DPS isn't dead at all. Yeah we lost some numbers while running all Str but it's only shittier with 210 gear. I'm still able to pull off 1000 DPS+ with the 220 gear. I may not have hit another 11k fell cleave with the new changes, but I can still crit for 9000+ which I'm sure with all 240 gear is possible to go back to hitting with those 10k fell cleaves, and if really lucky 11k. Enmity ain't an issue, DPS ain't an issue. People just don't like change. If you honestly NEEDED Str acc to keep aggro before 3.2 you obviously just weren't meant to tank and need to roll another job cause you're bad. While I miss all str as well, we're tanks. If your DPS in your group aren't fulfilling their duties and putting out high damage, then give 'em the boot. (Talking statics obviously). But we are not in any terrible position, we're still in a good one.
Last edited by Chthonian; 03-03-2016 at 05:09 PM.
it's a tank dps nerf, so if the war is hit other tank is hit too.
but it's not harsh and the war still dps a lot.
i don't get the complain, exept for the sake of complaning
Yeah, but then what happens when we get to content scaled higher, such as higher HP scales?
WAR ends up doing pathetic dps once again. You forget that everyone will be gearing up and that SE will design content accordingly. Tank damage is permanently behind the curve now and will only be somewhat decent in the short time right before higher scaled content comes out, then it's back to square one again. And tanks will always be well behind where they were before in damage contribution now, while HP of bosses will go higher and higher.
SE didn't make this change thinking "We only want to temporarily reduce tank damage until they get better gear, then they'll be back to where they were."
They made the change to permanently and considerably reduce tank damage for content to come. "We want to change how tanking is seen from here on out." This was not a change designed to only apply to this patch's early days, it was a change designed to keep tanks behind the curve and reduce their damage contribution permanently.
Yeah but in the end we're not there to deal massive damage. As long as we're keeping hate, and popping our CD's when we have to, our job is done. Str and Vit share what the same 0.45? I've been perfectly fine wearing a crafted Str acc, I still have my allocation points in Str. So just work on your AP getting higher. We're never going to go back to what we once were and it's for a reason. Complaining about a change that was more efficient for our job isn't going to change SE's mind. Even if we're OT's we still do above 1k DPS. If you MT in your group learn the fights, learn when to stance dance and go from there til you can optimize in order to get better DPS. We may not be able to hit 1200 - 1400 anymore, but we still do better damage than the other tanks. So take it with a grain of salt.
Some people, like myself, enjoy pushing ourselves to better than "good enough". We were rewarded in playing above and beyond the requirements with higher dps, i.e. faster runs and everyone winning from it. With that being impossible now, I can at least speak for myself in that tanking bores me now.
SE's "reason" for this change makes no sense at all to me. It's almost as if they want to punish people who put more effort into playing skillfully. Because I was getting the job done well before with STR and then some, and benefiting my groups with my efforts far more than just limiting myself to only being concerned with eating damage would have done. Now I feel as if SE has forced all tanks to lower their standards and settle for excessive Vit and less damage, whether we want to contribute more or not.
Nothing's stopping you from pushing to be better. Your ceiling got moved, not your floor.Some people, like myself, enjoy pushing ourselves to better than "good enough". We were rewarded in playing above and beyond the requirements with higher dps, i.e. faster runs and everyone winning from it. With that being impossible now, I can at least speak for myself in that tanking bores me now.
So what about the people that raided for Gordian gear as a STR tank, pushing content and getting those 210 pieces that never mattered? The fending pieces that fell on the floor week after week, yeah what a GREAT reward that was. I always hated carrying bad DPS because my role was never meant to beat them in damage even now we have people in ilvl 210+ that are still doing 500 DPS tanks can still do more than them.Some people, like myself, enjoy pushing ourselves to better than "good enough". We were rewarded in playing above and beyond the requirements with higher dps, i.e. faster runs and everyone winning from it. With that being impossible now, I can at least speak for myself in that tanking bores me now.
As for faster runs that falls upon your DPS my Paladin friend tanking while my friend and I were a drg ilvl 211 and monk ilvl 217 we did Antitower in 15ish minutes we were both pulling over 1.2k+ on boss fights trash didn't take that long as we had a Sch DPSing. The good tanks are going to still tank and push content while the bad tanks are going to sit back and never push themselves as it always has been. Playing skillfully is still a thing in this game for tanks the ceiling is still high you just need to know how to adapt and play with the new meta.
Maybe tanking has different views for everyone which I understand, for myself however i'm going to keep tanking it's a shame you hung up your sword/shield/axe/greatsword, but that's why we play an MMO to enjoy ourselves rather than be something we don't enjoy.
Last edited by Awful; 03-10-2016 at 07:57 PM.
Hmm I like that vit/str swap now. I mean if our dps matter that much why not make all classes one. I agree we should do some damage but not on the same level as the lowest dps class. We're tanks to tank not deal insane damage. Utility and tanking should be our number one goal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.