Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 159

Hybrid View

  1. #1
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    my fell cleaves damage went down by 25% more or less
    (0)

  2. #2
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Idk im still out dpsing the dps in duty finder / party finder. Just cant carry them as hard which im ok with. Cuz when dps checks get failed everyone starts trying to figure out which dps is the weak link. kinda funny how it all works out in the end.
    (0)

  3. #3
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I feel like people are exaggerating the decrease in WAR's self healing potency, before the patch when I used Berserk + Equilibrium, I could crit for about 8.9k in a group, but now, even though my item level has gone up by a few levels, I can crit for over 10k with Equilibrium while alone. Not that surprising because attack power now scales with vitality.

    Additionally, my DPS doesn't feel much lower than before not that I much care, I'm still going to keep trying to squeeze out whatever DPS I can, at least I can do it more safely now that I have more HP and defensive stats.
    (1)

  4. #4
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jollyy5 View Post
    I feel like people are exaggerating the decrease in WAR's self healing potency
    if you were in all vit gear to begin with then your damage would actually increase and you wouldn't notice the potencies. 20% less damage is still very noticeable (especially if you were all strength). I noticed the first time I did a crit fell cleave and equilibrium when i first touched warrior this patch that things were definitely changed. The self heal nerfs are not an exaggeration. Especially with blood bath + berserk being less potent than before.
    (2)

  5. #5
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Gameplayzero View Post
    if you were in all vit gear to begin with then your damage would actually increase
    Hm! I was always in all Vit, and I noticed a slight decrease in damage and a significant decrease in healing. I wonder if it's the numbers or my perceptions.
    (1)
    Last edited by Kumori_Kumo; 03-10-2016 at 06:48 PM.

  6. #6
    Player
    MisterBoogaloo's Avatar
    Join Date
    Feb 2016
    Posts
    7
    Character
    Veritas Baensbo
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Adire View Post
    snip.
    That's fine, but it's important to stress that it isn't the fault of balance being off. Tanks were able to do ridiculous damage before. Now they're more or less in line with what they should do so they aren't ridiculous carries. If you don't enjoy tanking as it is, no one will hold it against you, but it's not because there's something wrong with the role. It's just not the role for you.

    I object to the implication that tanks who continue tanking are just meat shields, though. You direct positioning, have to have good dungeon knowledge, and have to know how to coordinate with the team. We don't have as many class centric mechanics as DPS, sure, but we deal with loads of environmental and team-centric mechanics.
    (3)

  7. #7
    Player
    Aiden_Volkov's Avatar
    Join Date
    Jan 2015
    Location
    Catalunya
    Posts
    79
    Character
    Rhyo Bjorn
    World
    Zodiark
    Main Class
    Warrior Lv 60
    Then the objective is: if they don't become again the war into Warrior (the max expresion of DAMAGE with his great two handed and enormous axe, then stop playing everybody wars, I can't understand because they change the damage, they must make war stronger again, literaly a two handed War Axe would do more damage as always little swords, daggers, bullets, fists, etc.

    And put elemental resistances/weaks, put elemental materia into your weapon to do elemental damage and make enemies with resistances and vulnerabilities, not dps boring checks (and after nerf people and their predilect classes) make bosses as the strat start before the dungeon, chose the wepons correctly, even classes! (against dragon a Lance will be more effective as daggers for example) make bosses with behaviour!

    We are in 2016! and pay 10 eu/dolars or a bit more for playing this game, so SE less nerfs and improve the game with real new and original ideas and content!!!
    (0)
    lllllllll

  8. #8
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I don't know but I think most geared WARs will echo the fact that Berserked Equilbrium was critting for 15k+ and Fell Cleave was hitting for 9k+ in raiding set-ups.

    Personally, I'm fine with the adjustment. I can still pull 1k+ DPS in fights with higher deliverance up-time like Sephirot EX so whatever. My Fell Cleaves are now hitting for 8k instead of 9k. Whatever. I'm still contributing a large chuck of raid DPS while fulfilling my role as a tank so it doesn't feel like the sky is falling. WARs pulling very good DPS is hardly impossible. I still beat bad DPS players easily.
    (4)
    Last edited by Brian_; 03-10-2016 at 08:21 PM.

  9. #9
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Brian_ View Post
    Personally, I'm fine with the adjustment. I can still pull 1k+ DPS in fights with higher deliverance up-time like Sephirot EX so whatever. My Fell Cleaves are now hitting for 8k instead of 9k.
    Yeah im kinda suprised it only took approx 10 ilevels to hit about same numbers than pre-patch, i was betting we would need to wait ilvl230+ so see them again but lucily i was wrong. Gameplay vise nothing has really changed except enmity, outside of tank stance enmity matters more due dmg nerf and it requires better monitoring than before(unless you have NiN), funny thing is that this raised skillcap for PLD and DRK as STR is not carrying you anymore while WAR actually took smaller hit as their enmity combo is also their best DPS combo.
    (1)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Warrior tanking has lost what made it fun in the first place. Tanking is just so boring now... there's not much reason to try and push yourself since the gains are so incredibly minor, it's better to just take 5 DPS instead of 2 tanks into content.

    Glad I quit tanking though, Changes are not fun.
    (1)

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast

Tags for this Thread