So basically vit all the way? Cuz we can't meld str into vit accessories and vice versa anymore?
So basically vit all the way? Cuz we can't meld str into vit accessories and vice versa anymore?
Exceeeeeept that our defense was not by any means inferior and is arguably superior.WAR got screwed over by this patch in a big, big way. I don't understand how people could fail to realize that our high damage output directly translated to the restoration of lost health, as compensation for our overall lower defense. It's not the 7-8k Fell Cleaves I'm going to miss; it's the 3-4k Inner Beasts and 1k Storm's Path that kept me standing.
Rather than refine DRK and PLD to operate in their areas as well as WAR previously did, they decided to beat us down.
Long and short of it is, I'm switching over to SMN as my main.
All that extra healing really ended up as overhealing and isn't part of our rotation to surviving the tankbuster(s). It was just a nice extra that happened to scale really well with our damage. I think it's purpose was to make up for the -5% healing disparity in Defiance with ShO/Grit(?)
Last edited by FallenWings; 02-24-2016 at 06:21 AM.
Ok so I'm a fairly new tank with PLD being my highest at 51 right now so obviously I can't comment on end game yet....however I don't get all the complaining here. When I want to play my tank the point is that I am tanking. IMO the DPS we do is just a bonus and a tool to keep the monsters attacking me instead of the party so I don't get why people are getting so upset over a DPS loss. Honestly reading the forums before the 3.2 str/vit changes were announced kind of put me off trying to tank. Reading that you want to avoid the main tank stat and that using the stance designed for tanking is actually bad in many cases just really unmotivated me. It wasn't until they released the 3.2 changes that I really focused on leveling my tank.
Seems like I'm in the vast minority, on these forums anyways, but I just don't get why people who care about dps #s wouldn't just play a dps class.
It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
Gladiators and Paladin forever flashing until Shield Oath?It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
That's true about solo content (longer at least if not harder) and PvP, but for group content SE did adjust enmity to compensate so (hopefully) that's taken care of already.It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
Frankly no, aggro hasn't really been an issue IMO once I learned the dungeon and patrol routes and such....anyways I doubt the small boost to dmg you get at lvl 40 from whatever str you have managed to scrape together will make much of a difference for new tanks. I didn't even start adding my bonus points to str until 40 anyways since I was "rebelling" against the metaIt's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it..
Yes but they only increased enmity modifiers in tank stance and if savage blade aggro increase is only as high as the other tanks second hit in their combo and now with the damage nerf wouldn't it end up being worse? I have not tried a dungeon on my alt yet to see if it is harder or not but I will say when I did tam-tara regular on my i201 warr with full vit it seemed like I didn't have as much of an aggro lead as I used to.
Then you never played with a good thaumaturge who can rip hate off you before you could even blink. It's unfair how easy they can rip hate at low level.Frankly no, aggro hasn't really been an issue IMO once I learned the dungeon and patrol routes and such....anyways I doubt the small boost to dmg you get at lvl 40 from whatever str you have managed to scrape together will make much of a difference for new tanks. I didn't even start adding my bonus points to str until 40 anyways since I was "rebelling" against the meta.
Having leveled gladiator/paladin on two characters now, especially at lower levels, between aoe and single target threat it is almost entirely about keeping your gear up to date. i've done countless dungeons at lower levels on that class with a broad spectrum of players and never encountered this problem. perhaps you are talking about when the game first came out?
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