Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 70

Thread: VIT vs. STR 3.2

  1. #41
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    So basically vit all the way? Cuz we can't meld str into vit accessories and vice versa anymore?
    (0)

  2. #42
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ed3891 View Post
    WAR got screwed over by this patch in a big, big way. I don't understand how people could fail to realize that our high damage output directly translated to the restoration of lost health, as compensation for our overall lower defense. It's not the 7-8k Fell Cleaves I'm going to miss; it's the 3-4k Inner Beasts and 1k Storm's Path that kept me standing.

    Rather than refine DRK and PLD to operate in their areas as well as WAR previously did, they decided to beat us down.

    Long and short of it is, I'm switching over to SMN as my main.
    Exceeeeeept that our defense was not by any means inferior and is arguably superior.
    All that extra healing really ended up as overhealing and isn't part of our rotation to surviving the tankbuster(s). It was just a nice extra that happened to scale really well with our damage. I think it's purpose was to make up for the -5% healing disparity in Defiance with ShO/Grit(?)
    (7)
    Last edited by FallenWings; 02-24-2016 at 06:21 AM.

  3. #43
    Player
    ronin_cse's Avatar
    Join Date
    Aug 2013
    Location
    MT
    Posts
    7
    Character
    Invictae Lux
    World
    Lamia
    Main Class
    Summoner Lv 54
    Ok so I'm a fairly new tank with PLD being my highest at 51 right now so obviously I can't comment on end game yet....however I don't get all the complaining here. When I want to play my tank the point is that I am tanking. IMO the DPS we do is just a bonus and a tool to keep the monsters attacking me instead of the party so I don't get why people are getting so upset over a DPS loss. Honestly reading the forums before the 3.2 str/vit changes were announced kind of put me off trying to tank. Reading that you want to avoid the main tank stat and that using the stance designed for tanking is actually bad in many cases just really unmotivated me. It wasn't until they released the 3.2 changes that I really focused on leveling my tank.

    Seems like I'm in the vast minority, on these forums anyways, but I just don't get why people who care about dps #s wouldn't just play a dps class.
    (1)

  4. #44
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
    (1)

  5. #45
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by koroko220 View Post
    It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
    Gladiators and Paladin forever flashing until Shield Oath?
    (1)

  6. #46
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by koroko220 View Post
    It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
    That's true about solo content (longer at least if not harder) and PvP, but for group content SE did adjust enmity to compensate so (hopefully) that's taken care of already.
    (0)

  7. #47
    Player
    ronin_cse's Avatar
    Join Date
    Aug 2013
    Location
    MT
    Posts
    7
    Character
    Invictae Lux
    World
    Lamia
    Main Class
    Summoner Lv 54
    Quote Originally Posted by koroko220 View Post
    It's because basically what we're looking at here is pvp being harder, solo content being harder, and less damage = less aggro. Remember how hard it was to keep aggro on your gladiator from 15 to 40? Just imagine with damage being lowered how bad the new tanks will have it.
    Frankly no, aggro hasn't really been an issue IMO once I learned the dungeon and patrol routes and such....anyways I doubt the small boost to dmg you get at lvl 40 from whatever str you have managed to scrape together will make much of a difference for new tanks. I didn't even start adding my bonus points to str until 40 anyways since I was "rebelling" against the meta .
    (0)

  8. #48
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nutz View Post
    That's true about solo content (longer at least if not harder) and PvP, but for group content SE did adjust enmity to compensate so (hopefully) that's taken care of already.
    Yes but they only increased enmity modifiers in tank stance and if savage blade aggro increase is only as high as the other tanks second hit in their combo and now with the damage nerf wouldn't it end up being worse? I have not tried a dungeon on my alt yet to see if it is harder or not but I will say when I did tam-tara regular on my i201 warr with full vit it seemed like I didn't have as much of an aggro lead as I used to.
    (0)

  9. #49
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ronin_cse View Post
    Frankly no, aggro hasn't really been an issue IMO once I learned the dungeon and patrol routes and such....anyways I doubt the small boost to dmg you get at lvl 40 from whatever str you have managed to scrape together will make much of a difference for new tanks. I didn't even start adding my bonus points to str until 40 anyways since I was "rebelling" against the meta .
    Then you never played with a good thaumaturge who can rip hate off you before you could even blink. It's unfair how easy they can rip hate at low level.
    (3)

  10. #50
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by koroko220 View Post
    Then you never played with a good thaumaturge who can rip hate off you before you could even blink. It's unfair how easy they can rip hate at low level.
    Having leveled gladiator/paladin on two characters now, especially at lower levels, between aoe and single target threat it is almost entirely about keeping your gear up to date. i've done countless dungeons at lower levels on that class with a broad spectrum of players and never encountered this problem. perhaps you are talking about when the game first came out?
    (1)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast