WAR got screwed over by this patch in a big, big way. I don't understand how people could fail to realize that our high damage output directly translated to the restoration of lost health, as compensation for our overall lower defense. It's not the 7-8k Fell Cleaves I'm going to miss; it's the 3-4k Inner Beasts and 1k Storm's Path that kept me standing.
Rather than refine DRK and PLD to operate in their areas as well as WAR previously did, they decided to beat us down.
Long and short of it is, I'm switching over to SMN as my main.
Exceeeeeept that our defense was not by any means inferior and is arguably superior.WAR got screwed over by this patch in a big, big way. I don't understand how people could fail to realize that our high damage output directly translated to the restoration of lost health, as compensation for our overall lower defense. It's not the 7-8k Fell Cleaves I'm going to miss; it's the 3-4k Inner Beasts and 1k Storm's Path that kept me standing.
Rather than refine DRK and PLD to operate in their areas as well as WAR previously did, they decided to beat us down.
Long and short of it is, I'm switching over to SMN as my main.
All that extra healing really ended up as overhealing and isn't part of our rotation to surviving the tankbuster(s). It was just a nice extra that happened to scale really well with our damage. I think it's purpose was to make up for the -5% healing disparity in Defiance with ShO/Grit(?)
Last edited by FallenWings; 02-24-2016 at 06:21 AM.
Equilibrium when used correctly doesn't over heal and was also part of surviving tank busters.Exceeeeeept that our defense was not by any means inferior and is arguably superior.
All that extra healing really ended up as overhealing and isn't part of our rotation to surviving the tankbuster(s). It was just a nice extra that happened to scale really well with our damage. I think it's purpose was to make up for the -5% healing disparity in Defiance with ShO/Grit(?)
Being able to line CDs up, Deliverance through a tank buster while using Holmgang, then landing a Berserked 15k Equilbrium + a 3k Second Wind to instantly negate the risk of dying to successive damage with no healer assistance was a thing. Your WHM can save their Benediction for the DRK's Living Dead. As a tank, your timing with instant healers will be much better than most healers because you are much more aware of your individual HP fluctuation. Being able to stay in Deliverance until the last second, Defiance, IB and Equilbrium to top yourself up the split second before a TB hit (when your healer is likely already pre-casting a heal to land after the TB hit) is part of surviving a TB and not prone to over heal.
Blood Bath is generally really ineffcient healing but Equilbrium was not. There is a reason a lot of top raiders think it is the best skill WAR has.
Anyways, I think we are going to need to wait until we actually have i220+ accessories slotted with a grade V STR or VIT materia to judge the actual impact of the 3.2 nerf. As is, the right sides we're using are going to have less damage contribution because of how AP was split between STR and VIT. We're going to need to wait until we can actually get closer to the maximized STR / VIT total of 3.2 before judging the overall nerf.
Also, something else people are forgetting is that because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
Equilibrium is pretty good when I need that heal, but naturally doing so would require being locked into Defiance which negates the purpose of Holmgang on a TB instead of using the wide arsenal of cooldowns available (Inner Beast itself including). It's not to say it wasn't a viable method of survival. My personal experience though whenever I get an opportunity to use it it was often accompanied by a heal regardless and came up as 12K when I was full. Much sad.Equilibrium when used correctly doesn't over heal and was also part of surviving tank busters. Being able to line CDs up, Deliverance through a tank buster while using Holmgang, then landing a Berserked 15k Equilbrium + a 3k Second Wind to instantly negate the risk of dying to successive damage with no healer assistance was a thing. Your WHM can save their Benediction for the DRK's Living Dead. As a tank, your timing with instant healers will be much better than most healers because you are much more aware of your individual HP fluctuation. Being able to stay in Deliverance until the last second, Defiance, IB and Equilbrium to top yourself up the split second before a TB hit (when your healer is likely already pre-casting a heal to land after the TB hit) is part of surviving a TB and not prone to over heal.
Blood Bath is generally really ineffcient healing but Equilbrium was not. There is a reason a lot of top raiders think it is the best skill WAR has.
Anyways, I think we are going to need to wait until we actually have i220+ accessories slotted with a grade V STR or VIT materia to judge the actual impact of the 3.2 nerf. As is, the right sides we're using are going to have less damage contribution because of how AP was split between STR and VIT. We're going to need to wait until we can actually get closer to the maximized STR / VIT total of 3.2 before judging the overall nerf.
Also, something else people are forgetting is that because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
The issue now is people are making it out to be worse than it is. Heals are -20% less effective than they were before but still are a considerable 80% of what they were. The only problem is that there is a much larger HP pool to cure through so the percentage of HP healed will appear smaller.
If the damage scales up with the new HP threshold even the previous heal amount would not have matched it as well as it did prior.
Case and point I still heal for 2.2 and crit for 3.5k heal with IB under Berserk. But then again I have no clue how much I healed before because I never had a reason to Defiance for prolonged periods of time past the opener :^)
Last edited by FallenWings; 02-24-2016 at 01:33 PM.
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