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Thread: VIT vs. STR 3.2

  1. #11
    Player
    Pinkie_Pie's Avatar
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    555-None of your business
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    Character
    Brynhilda Skyforge
    World
    Malboro
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    Warrior Lv 90
    Quote Originally Posted by Launched View Post
    Lost a quarter of my damage, thanks Yoshi. Maybe I can look forward to my old 8k Fell Cleave crits by the time I hit i240 with a Savage weapon.
    Its a BIG drop in damage for a warrior HOLY crap. Going from 1k attack damage down to 840, HOLY crap pvp is gonna suck now <.<:
    (1)
    When you see someones glamour with non matching boots

  2. #12
    Player
    Kotemon's Avatar
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    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    Use to be 1 str = 1 attack power
    Now it is 1 str = .5 attack and 1 vit = .5 attack
    That was one of my speculations. Part of it was that all +Str would go down and all +Vit would go up if it were 1/2 the value combined. Leaving total Atk about 1/2 the difference between Str and Vit. The smaller the difference between Vit and Str the more optimal the Atk value.

    However currently, with 914 atk and 914 Str and 910 Vit before, on War its now 820. Swapping out two i210 slaying accessories with i210 fending raised my Attack to 822 with a boost in hp. I'm almost certain if I could swap the two fending pieces I currently have it would go up by the same amount. (Edit: Not quite)

    By practicality Vit gives more bang for the buck with the HP boost and higher stat on tanks. While Str is only as good as the secondary stats.

    This needs more Math people to figure out a proper ratio or to confirm that its a moot thing now.

    EDIT:
    Quote Originally Posted by Adera View Post
    It is 0.45 AP per Vit and 0.45 AP per Str. Just tested it briefly.
    Just did the math and its adding up correctly for my current build. Although I cant tell if it sould just stick with full 100% Vit or how much +Str can Tanks have before the return is diminished.

    EDIT #2:

    Paladin was 871 Str and 914 Vit for 802 Atk. My Attributes was +5 str and +30 Vit. With the same 2 fending and 3 slaying i210 acc that all my thanks share. I reallocated Attributes to full +35 Vit and my Atk went down -5str and -30vit, but then back to 802 with +35 Vit. Right now that 5 point move from Str to Vit gave the exact same Atk value of 802. I might as well just go all Vit unless math says otherwise.

    Edit #3

    Swapped a 200 slaying ring for a 190 fending. +43 Str v's +40 Vit was 1 point of Atk in favor of +3 Str over the Vit on the proto Gordian ring. The difference might be small but since I no longer have a i200 Fending ring to test. I am almost sure +Vit on a Fending Accessory of equal ilevel with +str Slaying Accessory is about a 1 Attack point difference for Vit. As a matter of fact Fending will give +1 more Atk over slaying. So far Fending seems to be barely ahead of Slaying on Tanks, but again that leaves the secondary like +Crit and +Det.

    But if you can't meld any more +vit to fending then it seems +str would be the alternative.
    (0)
    Last edited by Kotemon; 02-23-2016 at 07:52 PM.

  3. #13
    Player
    Zumi's Avatar
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    Gridania
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    Zumi Kasumi
    World
    Sargatanas
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    Paladin Lv 100
    759x + 1106y = 838
    994x + 861y = 834
    solve for x and y

    its too late I can't do math at the moment

    edit
    ok i just did it, its .45 for x and y

    so whoever said its .45 for both is right.
    (0)
    Last edited by Zumi; 02-23-2016 at 07:20 PM.

  4. #14
    Player
    Syzygian's Avatar
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    Syzygia Coahcuhhar
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    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Confused how it could be even, yet taking a VIT accessory and replacing it with a STR one can make AP go up. Or is this not true? Can't go on to test atm.
    When wearing full VIT, if I put on 2 STR accessories my AP would go up to about 870. Putting on more after that made it drop. No clue why.

    Edit: ...i take that back. I tried again and it didn't go up. Super weird.
    (0)
    Last edited by Syzygian; 02-23-2016 at 07:19 PM.

  5. #15
    Player
    SpookyGhost's Avatar
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    Kori Fleming
    World
    Cerberus
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    Marauder Lv 80
    Assuming .45 AP per point for VIT and STR (sounds right to me), is it possible to look at the stats on Lore/Midas gear and calculate how much AP we'll have by the end of it? I'll prob do that later if no one can be bothered, curious to see where we'll sit at by the end of this ilvl increase.

    e: Realized people are probably actually doing stuff in the patch so I'll just do it myself later lol
    (0)
    Last edited by SpookyGhost; 02-23-2016 at 07:34 PM.

  6. #16
    Player
    Syzygian's Avatar
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    Syzygia Coahcuhhar
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    Sargatanas
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    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Assuming .45 AP per point for VIT and STR (sounds right to me), is it possible to look at the stats on Lore/Midas gear and calculate how much AP we'll have by the end of it? I'll prob do that later if no one can be bothered, curious to see where we'll sit at by the end of this ilvl increase.
    http://ffxiv.ariyala.com/SN27

    1020 STR, 1395 VIT

    459+628 = 1087

    At full i240 with STR melds, our AP will be 42 points above what full STR was at the end of 3.1.

    Commence the QQ.
    (1)

  7. #17
    Player
    SpookyGhost's Avatar
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    Kori Fleming
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    Cerberus
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    Cool that we at least make it back to where we were. Sucks our damage had to be cut so hard but I guess it had to be done. Hopefully Savage stuff makes use of all this VIT.
    (0)

  8. #18
    Player
    Reynhart's Avatar
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    Ul'Dah
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    Character
    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    At full i240 with STR melds, our AP will be 42 points above what full STR was at the end of 3.1.
    Not a big deal considering that you won't have to roll againts the horde of DPS for your loot, and that your HP will just skyrocket.

    How will we compare against a perfect pentamelded set ?
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  9. #19
    Player
    Syzygian's Avatar
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    Syzygia Coahcuhhar
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    Sargatanas
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    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Not a big deal considering that you won't have to roll againts the horde of DPS for your loot, and that your HP will just skyrocket.

    How will we compare against a perfect pentamelded set ?
    My set is missing a few points of STR and VIT. Not enough to make a huge difference.

    Quote Originally Posted by Pinkie_Pie View Post
    Its a BIG drop in damage for a warrior HOLY crap. Going from 1k attack damage down to 840, HOLY crap pvp is gonna suck now <.<:
    It affected all of us equally. Not just WAR. Also Fell Cleave still crits for 5K with zerk and no party-buff/food. Quitcho bitchin'
    (3)

  10. #20
    Player
    SpookyGhost's Avatar
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    Kori Fleming
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    Oh, yeah, just remembered:

    Did food change? Still give +VIT?
    (0)

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