But still for some reason [Slaying] > [Fending] in terms of DPS. Just a little better, like 5%.
But still for some reason [Slaying] > [Fending] in terms of DPS. Just a little better, like 5%.
Well, I mean... shouldn't that kind of be the case anyways? It's called slaying for a reason. It helps you kill better. The difference here is that instead of it boosting you to pretty much be on par with a DPS, it gives you a "slight" edge on your strength at the cost of hp.
Except, now, instead of it being, "hey! get 500 more DPS by putting all STR gear! We don't need that extra HP!" it's become, "hey! You can get like, 50 more DPS by putting on all STR gear and lose out on thousands of hp in the process."
You know... kind of like what a tank role should be. Yes, it was cool that tanks could really dish out the damage, but I have seen a LOT of people telling tanks that they should be "DPS'ing in attack stance" and calling those in tank stance noobs... Once again, to be able to maximize your role is one thing...
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Old i150 Penta melds > i210 Fending and slaying.( In terms of overall attack power. )swapping out slots as you get i220 pieces and melding STR,CRIT Det where Applicable
I wouldn't suggest melding Str just yet, since there miiight be more changes to values coming in upcoming patches, and also you get pretty much the same value out of Vit than you get with Str. If Yoshi P decides he wants to make Vit contribute .5 and Str .4 you're pretty much screwed, and it's not likely to be the other way around since Str tanks was what they were trying to avoid.
Why would he be screwed? On a 0.5 to 0.4 split STR would still be the best meld for the 100% slots by far.
Last edited by Alphras; 02-25-2016 at 09:13 PM.
Correct me if I'm wrong, but I got the impression from looking at the new tome equipment that the stat increase from 210 to 230 or 240 didn't seem too big compared to other times. I was talking with some buddies that maybe they intentionally didn't make the main stat cap out so that people would be forced to meld the gear's main stat materia onto the available slots to compensate for this "loss", thus making materia and crafters more useful in a more demanding way. I should have explained that beforehand in my previous post. This was all theory, though, since neither of us has been arsed to get new equipment yet because we've been busy.
Supposedly you can't meld main stats onto gear that already has that main stat on it. So you aren't supposed to be able to on left side gear.
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