Yes, but one of the stated (or at least pretty heavily implied) goals with Heavensward - at least initially - was to ease the time and gil investment required to get into endgame crafting, at the cost of having to choose just a few crafts to excel at instead of being equally proficient at everything.

Casual crafting gear that can make you food or glamour pieces (but nothing truly high-end) has its place in the game, but I don't think that place should be something that consumes a resource with a pretty harsh weekly cap and a pretty hefty gil cost of upkeep in filling out 450 Red Scrips a week. I don't think that it's healthy for the game for high-end crafts to be solely the domain with those who have the means and the wherewithal to not only learn how to produce high-end HQ crafts, but to also go through the whole convoluted process of pulling together red scrip materials, crafting the gear, and melding it with millions of gil worth of materia.

It doesn't really affect me personally, but I really enjoy crafting and I wish that the barriers to entry weren't so high that very few people have the opportunity to enjoy it the way that I do.