Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 83
  1. #1
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100

    [3.0] Craftsmanship and Control bonus parameters will be added to Souls of the Crafte

    From the Preliminary patch notes .

    Also, retainers at L30+ can now have Jobs.
    (0)

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I'm not a fan of the bonuses... because personally I want this specialist nonsense to go away (because SE still has just done a piss poor job of executing it). Depending on the size of the bonuses its just going to make my gearing potentially confusing due to differences in classes. ASSUMING I can make anything worth while with my other crafting classes, as SE continually neuters non specialist jobs.
    (6)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  3. #3
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Hi Kat! o/
    (1)

  4. #4
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'm just happy my wife and I weren't wasting our time leveling omni-crafter alts to complement the Specializations we have on our omni-crafter mains.

    Although now we will gear them for 2-star rather than just for the 1-star Specialist recipes. which means more Favor node and Ephemeral node running, and something to do with our stockpiled red DoH/DoL scrip. And more melding of course.
    (0)

  5. #5
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Katlyna View Post
    I'm not a fan of the bonuses... because personally I want this specialist nonsense to go away (because SE still has just done a piss poor job of executing it). Depending on the size of the bonuses its just going to make my gearing potentially confusing due to differences in classes. ASSUMING I can make anything worth while with my other crafting classes, as SE continually neuters non specialist jobs.
    Second this, also, anyone willing to take a guess how they will lock masterbook 4's out? 480 red scripts each is my guess. (I truly hope they do not do something like that, but at this point...)

    They also killed the only market crafters had to sell back to gathers with releasing right side i180, and gathering materia is going to drop even further like a rock.
    (0)

  6. #6
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    That they way it should of been from the start giving specialists bonus stats otherwise besides some of the locked items there was really no reason to be a specialist.
    (0)

  7. #7
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    more specialist thingy, yay :|

    bonus parameter for specialist is all good for me, better specialist skill is fine too, as long there is no specialist only recipe again for the future, just limit the omnicrafter with status requirement, or harder craft with less skill or whatever, make them as hard as possible, but not impossible, no need to limit the craft as specialist only...
    (0)

  8. #8
    Player
    Astrelle_hyperion's Avatar
    Join Date
    Dec 2015
    Posts
    115
    Character
    Astrelle Drillemont
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I hope this is step one in getting rid of specialist recipes. I think everyone all along had been wishing specialist made non-omni crafters viable. Boosting their stats is a good way to do that, they can use simpler rotations, without needing ask the cross class skills. Yes specialist as a whole as currently implemented can DIAF, but this is a reasonable tweak back towards sanity
    (0)
    Last edited by Astrelle_hyperion; 02-20-2016 at 07:24 AM. Reason: typo

  9. #9
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Personally I'm fine with Specialists getting a stat boost, as long as it isn't a huge bonus and they keep Specialist only recipes to a minimum (Or if there are more at least make them cosmetic only). I think it compliments those who don't have the original cross-class skills and is a nice bonus for those who do. If this had been added along with the Specialist skills on release I doubt there would have been as many complaints for Specialists being useless (Which is part of the reason people requested Specialist recipes in the first place).
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Yay more specialist bonuses! \o/

    I hope they keep adding such things. Makes the economy amazing, I have more gil than I've ever had thanks to this system.
    (2)

Page 1 of 9 1 2 3 ... LastLast