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  1. #41
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Well @#$%#@%$ When I first logged in and picked up my book it did NOT show any of the recipies with "Specialist Recipe" labels. Now when I've logged back in they are showing up throughout my leatherbook. So SE has indeed chosen to screw us around the bush on this.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  2. #42
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Just as I assumed then. Thank god. <3 Specialist is the best thing to ever happen to crafting.
    Specialist is the worst thing to ever happen to crafting. They added a bunch of skills with no use. Reduced the number of recipies that we can use without creating alts. Red script raid gear was so terrible that it was virtually non existant in the market place due to cost vs effectiveness. So few people are crafting in comparison to 2.x that the two star crafting gear doesn't really sell on the market. And on our server specialist recipies just creates micro economies resulting in even larger price hikes than in 2.x.

    All of those are bad things, I don't know how anyone who actually takes part in the market place can honestly think the specialist system is good for anything. The whole system is terrible.
    (6)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  3. #43
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Katlyna View Post
    Specialist is the worst thing to ever happen to crafting. They added a bunch of skills with no use. Reduced the number of recipies that we can use without creating alts. Red script raid gear was so terrible that it was virtually non existant in the market place due to cost vs effectiveness. So few people are crafting in comparison to 2.x that the two star crafting gear doesn't really sell on the market. And on our server specialist recipies just creates micro economies resulting in even larger price hikes than in 2.x.

    All of those are bad things, I don't know how anyone who actually takes part in the market place can honestly think the specialist system is good for anything. The whole system is terrible.
    I think this is more of a circular argument with many more issues than "specialization bad". They messed up crafting right out the gate, making nearly every single recipe nearly impossible to craft HQ without having already been at the 3* level prior (seriously, try making even ramie cloth HQ with melded patrician's gear only, and with bare minimal cross-class skills), basically killing it for new players that aren't masochists like me making ramie cloth from literally level 51-55. They upped the amount of materials needed from other classes (hello holy water) to the point where you need more alternate class crafts than your own for a recipe.

    Then add weekly cash throw-away turn ins (because of the earlier part) for minimal token gains to be locked out of required materials to make gear that is worse than something people are grinding 200 times for for a relic, and most people not knowing super rotations to effectively HQ crafter specific gear that has a 3 stat point advantage NQ over the easily farmable, easily HQable, omniclass gear.

    And you think specialists are what made crafting disappear?

    HW crafting has been a cluster **** of epic proportions. I enjoyed getting my weaver to 50 in ARR. Ya, it's a grind, but one that didn't feel too bad because on the most part, being a botanist was mostly enough to do so. I took one look at the scripts and basically just make ARR, minions, and glamour items instead.
    (4)

  4. #44
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I got the Master Book IV for Goldsmith a few hours ago and guess what, out of 29 recipes, i think, only one is not Specialist. That is, i took a useless book that I won't use a single craft from it. Great, the Devs are out of their minds.
    (5)

  5. #45
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dahlinea View Post
    I got the Master Book IV for Goldsmith a few hours ago and guess what, out of 29 recipes, i think, only one is not Specialist. That is, i took a useless book that I won't use a single craft from it. Great, the Devs are out of their minds.
    Fully agree, they should have locked the books so we couldn't buy them without the soul crystal. False advertising, I got the books and then found out that not one item in 5 of the 8 books could be crafted. No where in the patch notes did it say these are specialist only crafts. There was no warning when going to buy the book that it would contain nothing I could craft. I now have 5 useless books. Really good work SE, thanks really. I enjoyed the surprise.
    (4)

  6. #46
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Hanmerreborn View Post
    And you think specialists are what made crafting disappear?

    HW crafting has been a cluster **** of epic proportions. I enjoyed getting my weaver to 50 in ARR. Ya, it's a grind, but one that didn't feel too bad because on the most part, being a botanist was mostly enough to do so. I took one look at the scripts and basically just make ARR, minions, and glamour items instead.
    No I think bad development decisions are what got them here. The first of which was specialist. So they need to start gutting their problem in the simplest place. I'll be making a post in a few days of what I think they need to do. LAST time I did that we actually got some of the exact red script changes proposed, and they followed up raid armor which people want. Now its hard for me to say if that's from the US feedback or if JP players had similar complaints.
    (2)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  7. #47
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Katlyna View Post
    No I think bad development decisions are what got them here. The first of which was specialist.
    While I don't like specialist only recipes and think the specialist skills were a botched concept, the problems you described earlier had more to do with how ridiculous the materials were. Don't forget that unobtainable materials predated specialist only recipes, and there was zero market for 180 crafted battle gear long before any specialist only recipes. Last I checked, there was a much healthier market for the specialist only sky pirate gear than the 180 stuff (to be fair, I haven't played in a couple months, so things could be very different now).

    I was kinda hoping they were going to not do specialist recipes and just have the stat buffs be the main attraction, which would allow people to be less hardcore on overmelding gear and still be able to make stuff on a few classes. Guess not.
    (1)

  8. #48
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Specialist when SE first talked about it at the end of 2.55, it sounded good. I am an omni crafter and I support a system that helps ppl who want to only do one or two crafts at 60 get a boost. Those that wanted to only do one or two crafts to max and not need all the cross class skills. To have the soul and the specialist actions give that crafting job equal or better skills than cross class at level 60. Even give them a boost in stats so they didn't have to meld gear to death. I support this and it would help non omni crafters enjoy the game, the souls used to lock out 5 of the 8 crafts for omni crafters was beyond poor decision making. It would not take more than a day to fix this system so everyone would like it, omni crafter or not. Why they continue the path of killing the fun of crafting is beyond me. Fix it SE.
    (2)

  9. #49
    Player
    Zorlinta's Avatar
    Join Date
    Oct 2014
    Posts
    229
    Character
    Zorlinta Freespirit
    World
    Zodiark
    Main Class
    Fisher Lv 60
    Specialize would be perfectly fine if one could possible buy another soul stone without limits of drop older ones if past 3. So please free up the specialization stones and let them have the 8
    (2)

  10. #50
    Player
    Emraell's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    Emraell Code
    World
    Coeurl
    Main Class
    Conjurer Lv 65
    Quote Originally Posted by Zorlinta View Post
    Specialize would be perfectly fine if one could possible buy another soul stone without limits of drop older ones if past 3. So please free up the specialization stones and let them have the 8
    I thought we couldn't expand the inventory/armory chest because of reasons?

    Maybe surrender a DoW soul for an additional spec?
    (0)

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