
Originally Posted by
therpgfanatic
Let's consider this:
WoW developers spent four years trying to balance Druid, Paladin and Warrior tanks throughout vanilla and BC, only to give up and make Druids, Paladin, Warrior and Death Knight tanks absolutely equal in terms of mitigation, DPS / threat generation and utility. The tanks used different skills to get there, but it was the same result. For once it didn't matter who the MT's class was, the only thing that mattered was their gear.
Now the new generation of WoW designers have tried to make different tanks have different strengths, and the result has been -- you guessed it -- raids abandoning certain tanks because others are way superior for clearing content.
So what would I do? I'd accept that if you design tanks to be have different strengths and weaknesses, all you are doing is intentionally creating a situation where one tank class will be viewed the most inferior while another is viewed the most superior.
Sure, tanks can have different flavor text and different ways of playing, but the end-result needs to be the same across the board. Equal mitigation vs physical, magic and utility. Equal DPS. Equal utility.
Unlike damage dealers and healers, tanks are the most essential role for a progression raid. It doesn't matter how much healing or damage is dealt, if the tank goes down, the raid wipes. Therefore raiding parties will always gravitate toward the tank class which offers the most advantage for the encounter and steer clear of the inferior tanks. This has always,always been how things are in MMOs when misguided designers try to make tanks have different strengths and weaknesses.