I'm saying you're looking at just one part of what makes a tank useful, and treating it out of the context or balance of the rest. You know, the context noted by the quote you were responding to, to which I in turn replied...
You could say the same thing about DRK's being able to keep up its mitigation at almost 0 dps cost (just have to blow DA-SEs like WAR needs to maintain Main and SE). You could say the same for how a PLD can still hold threat via Savage Blade while spamming a 350 potency attack. You could say the same for how a DRK pretty well needs Power Slash (outside of a no-NIN opener) to leave Grit sooner, otherwise able to maintain threat simply off its higher-potency mitigation and absorb combos. There's a certain amount of parity to be desired, but there is no hard rule to say that the highest damage combo cannot be enmity-modded, nor that preventing that will in any way achieve general balance; it's more complicated than that.
Take buffing RoH, for instance. As much as I would like that, that'd be up to the whole mitigation of Storm's Path, at 20 greater potency, with only 20 less potency or 15% less base enmity than Butcher's Block. Are tanks really so enmity-starved that enmity generation so outweighs mitigation? Are tanks really so much more meat-shields than a more general modifier for raid damage taken vs. outgoing (wherein holding the enemy's attention is just the start)?
Power Slash on the other hand could make use of a buff, perhaps--not because it's 10 potency less than the mitigation combo (whereas a WAR loses 40 potency for his), but because of the almost half a DA's worth of mana not generated therein, likely costing closer to 60+ potency. Were both mana costs and Syphon Strike's mana generation reduced, this would be less of a difference. Were Power Slash's or Hard Slash's damage increased this would be less the case.



Reply With Quote

