PLD
2. I completely forgot to reply to 6, sorry, the only issue I had for which being that still 360 less TP per 3 minutes, 100 down from 460, when stuck as OT. I just don't see why TP changes should be stuck to either of these positions. The 'differentiation' really isn't worth it, imo.
3. As far as overall average output, it's definitely a buff, but much in the sense that Shield Swipe was. When you'd actually want it, it's crippled. I'm sure many PLDs would prefer the CDed oGCD version, but personally when I do use it, I usually need both casts to actually make the difference. Short of that it just becomes a better, support-capable (half-)Equilibrium, that can't be paired with (the now equal-CD, in case you were ever thinking of actually holding onto Equilibrium for burst saves before) Berserk. There are merits and demerits, but I guess it's just something I'm more personally against, based on my needs, than anything else.
4. 10s is cool, given the Defiance change. (Edit: now that you've buffed Defiance, it could actually even be lower, due to the MP cost, if there was anything else to really spend MP on)
WAR
2. It does though. In the OT role, where any WAR will be 90% of the time, the enmity is wasted, making it so there's at least some reason to use BB over, or with enough SS + Arrow/FW, between, the Storm choices.
3/4. You're at Butcher's Block with 5 stacks as Steel Cyclone/Decimate comes up. You can A) break Butcher's Block's combo, or B) waste Butcher's Block's stack (already capped). And this would be the conflict; my reference before was to the fact that WAR was the only tank that had no conflicts (or niche dependencies), only decisions.
5. It gave you something else to look for than either a 10s oGCD Grit or Sw/Sh Oath could -- falling under 75% hp before swapping from Defiance, and knowing how long it's going to be before a heal hits when swapping to it. It tied in a lot more with the healer, rather than just being something that, when at low enmity, you swap depending on whether you're in Butcher's or Storm combo. At 1 stack, Defiance HS, SS, BB, HS, Deliverance Maim, SE, FC, Infuriate, FC, etc. That's honestly where WAR enmity/potency output gets really scary, since the Defiance buff, more so than it's ability to tank in Deliverance outright (which doing this gets you to the benefits of sooner, without needing to hold off on any utility to maintain enmity lead).
DRK:
1. I just don't like the idea of a unbuffed version of an ability quite possibly granting more mitigation than its buffed version. At that point you're racing to spend it on SE in time just so you can get that shitty DA off your status bar. The other issue, though I could go either way on it, was simply that you now have two conflicting options. You either pop it early, wasting the 20% on AAs before the TB, while fishing for Reprisal, or you hold it to have the 20% on the TB itself, in which case it's basically a one-time ToB. I'd certainly like a buff for DD; I'm just not sure what it most ought to have.
2. Sorry, I was running a low estimate in case you needed 1 per minute on Dark Mind, etc. And ahh, I see then. Rates would indeed be very, very similar to WAR's stack moves, then. Still seems a bit much, though, given that your average TP costs elsewhere are basically Monk-level. Half would be really nice. Might as well attach the same to Power Slash too though in that case, right?
3. Sorry, I always multiply by any permanent damage modifiers when comparing tanks, but forgot to write that I had. 500x1.15 = 575. And... I still think it's going to be about the most overpowered move in the game. A NIN can losslessly Trick Attack after one GCD. Any DRK can reach its full raid damage (apart from cards, FW, BL, TA, HC, etc.) in a single GCD. A DRK becomes solidly the best 4-man tank, for whatever that matters. IN WAR/DRK comps, I'm fairly sure it actually would change something; since the Defiance buff and AP nerf, that 10 potency loss on BB is going to be far from noticeable in terms of dps. The new rotation it allows that would otherwise be limited to enmity-desperate 4-manning (not that a WAR would generally be enmity-short) would be noticeable, though. An MT WAR can now BB, BB, SP, where they would have lost 2 GCDs of SE uptime in a two-enmity combos per storm rotation. Far more enmity, with zero raid contribution loss. They may as well forget about SE, and just stick to Deliverance MTing even sooner, riding on a permanent 10% raid miti. Alternatively, had you left BB as is, it would also be a DPS buff depending on Infuriate timing, if running at a 2.38 GCD or less (iirc). Which makes it weird to me that you haven't really improved anything for OT DRKs here; DRK MT has been buffed, and now they buff WAR MT as well.



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