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  1. #121
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by JackFross View Post
    Let me learn you a thing
    This is good, I like this line.

    I think the small list of things I would change currently about tanks is to buff RoH potency to ~280. Buff Storm's Eye potency to ~290.

    Maaaayybbee add 10% damage taken down to DRK's DD. And buff Delirium to ~290 potency.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  2. #122
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Instrumentality View Post
    Maaaayybbee add 10% damage taken down to DRK's DD.
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Quote Originally Posted by Instrumentality View Post
    And buff Delirium to ~290 potency.
    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    (0)

  3. #123
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    What armor a class wears is pointless if the only thing that matters is base stats on each piece. With glamour it's actually even more skewed since you just take gear with the best stats and glamour something you like on it.

    Technically one of the Red Mages de facto skills to offset it's lower spell pool was Dualcast(let's be honest swiftcast kinda already does this unless they make RDM do it all the time) or the ability to chainspell. If the BLM doesn't get Annihilation in next expansion Red Mage might get it since it combines Fire and Ice together. Albeit at a long cast time/cooldown. Maybe 5 minutes cooldown and a 10 second cast time.

    What is Annihilation? Ascian Prime spell. Running by the game's jaded lore concepts it looks like probably the ultimate BLM spell.
    (0)

  4. #124
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    Lmao, sorry about the first one.

    The reason I want the combo potencies buffed is so that it is always a clear and present choice to trade bonus enmity for extra damage. Right now it isn't like that for Warriors (which is extremely powerful, easily enough alone to make them the best tank to actually tank things), and is like that for the other two tanks.

    Buffing RoH to 280 just brings it more in line with damage output of other enmity skills.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  5. #125
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by MagiusNecros View Post
    What armor a class wears is pointless if the only thing that matters is base stats on each piece. With glamour it's actually even more skewed since you just take gear with the best stats and glamour something you like on it.
    Uhm, a 60% decrease in def and 30% decrease in mdef in comparison to the other tanks is fairly significant (even if not completely visible). A 28% lower mdef was one of the major causes of Dragoon "floor tanking" in endgame prior to the the patch that brought Maiming gear mdef into parity with Striking/Scouting/Aiming gear.
    (1)

  6. #126
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    What armor a class wears is pointless if the only thing that matters is base stats on each piece. With glamour it's actually even more skewed since you just take gear with the best stats and glamour something you like on it.

    Technically one of the Red Mages de facto skills to offset it's lower spell pool was Dualcast(let's be honest swiftcast kinda already does this unless they make RDM do it all the time) or the ability to chainspell. If the BLM doesn't get Annihilation in next expansion Red Mage might get it since it combines Fire and Ice together. Albeit at a long cast time/cooldown. Maybe 5 minutes cooldown and a 10 second cast time.

    What is Annihilation? Ascian Prime spell. Running by the game's jaded lore concepts it looks like probably the ultimate BLM spell.
    Double and Triple already exist in the game. Always saw them as future RDM abilities.
    (1)

  7. #127
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JackFross View Post
    Let me learn you a thing, because too many people are just blind to this or don\\'t give enough of a shit to care about actually considering Foresight.


    More importantly, Foresight is cross-class. If you replace it with some other skill, that skill would ALSO need to be cross-class while being as useful as Foresight currently is. Your suggestion, imo, would not realistically meet either of those requirements. Dragoons and Monks have access to MRD cross-class, as well as both other tanks. So...
    Ah thank you for the clarification on just how much foresight actually does. Also I completely forgot it was cross class >_< So a bit off topic is foresight before ter saved for tanks busters or used to reduce overall damage?
    (0)

  8. #128
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Uhm, a 60% decrease in def and 30% decrease in mdef in comparison to the other tanks is fairly significant (even if not completely visible). A 28% lower mdef was one of the major causes of Dragoon "floor tanking" in endgame prior to the the patch that brought Maiming gear mdef into parity with Striking/Scouting/Aiming gear.
    Yes, but by no means does it have to come from the base Defense / magDef values. Other modifiers or buffs can easily bring about equivalent passive eHP with low Def/mDef. And it's not like completely passive eHP itself is necessary, even, as long as buff coverage is high enough.
    (1)

  9. #129
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tanathya View Post
    Double and Triple already exist in the game. Always saw them as future RDM abilities.
    Technically a more limited form of double is available to BLM. Sharpcast. Which I mainly use for double Thunder 3.
    (0)

  10. #130
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Technically a more limited form of double is available to BLM. Sharpcast. Which I mainly use for double Thunder 3.
    Literally Double and Triple are already in the game, both of which I know for a fact aren't gonna be usable, just as Drain isn't usable by us, though I don't know why. Anyway, Sharpcast is nothing like Double or Triple. It just makes you proc your additional effects, nothing else.
    (1)

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