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  1. #1
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Instrumentality View Post
    Maaaayybbee add 10% damage taken down to DRK's DD.
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Quote Originally Posted by Instrumentality View Post
    And buff Delirium to ~290 potency.
    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    (0)

  2. #2
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    Lmao, sorry about the first one.

    The reason I want the combo potencies buffed is so that it is always a clear and present choice to trade bonus enmity for extra damage. Right now it isn't like that for Warriors (which is extremely powerful, easily enough alone to make them the best tank to actually tank things), and is like that for the other two tanks.

    Buffing RoH to 280 just brings it more in line with damage output of other enmity skills.
    (0)
    My life while tanking is an existential hell from which there is no escape.