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  1. #1
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Greetings all, just a few simple changes I would implement (quality of life stuff)

    Warrior: Not much to change; stance dancing is nice and fluid, mitigating damage with mass hp and self heals fits with it. Only change I can think of would be to replace Foresight (ability is junk lol) with Incite: increases damage and defense based on number of times hit by x%, stacks five times.

    Paladin/Dark Knight: take Grit, Shield/Sword oath off the gcd to allow for more fluid stance switching. For Living dead please remove the death on not getting healed for 100% hp... just please. Main tank goes down no one has a good day.

    Paladin: I'm not sure how paladin is at 60 (mine is 53) but the 1-2-3 combo gets really old especially as gladiator is touted as the sword master. Last but not least rename Sheltron to Palisade, for some reason the name sheltron just doesn't seem fitting.
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  2. #2
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Sarynth View Post
    Paladin: I'm not sure how paladin is at 60 (mine is 53) but the 1-2-3 combo gets really old especially as gladiator is touted as the sword master. Last but not least rename Sheltron to Palisade, for some reason the name sheltron just doesn't seem fitting.
    Goring Blade (lvl 54) and Royal authority (lvl 60) give diversity to pld. It's not the main problem with pld.
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  3. #3
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by garret_hawke View Post
    Goring Blade (lvl 54) and Royal authority (lvl 60) give diversity to pld. It\\'s not the main problem with pld.
    Oh good, good. It'll be a bit before I get royal authoring but that goring blade animation. Om nom nom.
    (0)

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sarynth View Post
    replace Foresight (ability is junk lol)
    Let me learn you a thing, because too many people are just blind to this or don't give enough of a shit to care about actually considering Foresight.
    Quote Originally Posted by JackFross View Post
    This implication is flat wrong in 3.x. It may have been a bit accurate before 3.0 made defense a stat that actually means something, finally, but all of the research on Foresight has proven this to be an inaccurate assessment of how effective Foresight is for physical mitigation, now.

    My Paladin currently has 2524 Defense with Protect and 3029 with Foresight on top. According to calculations done in early 3.0, hitting this cooldown is ~15.5% physical damage mitigation. I would say that's actually significant. It's certainly weaker than Rampart, but it's a lot closer than you're implying.

    Comparison of different physical tank buster mitigations:
    ShO+Sen+Shel = .8*.6*.77 = ~36.9% damage taken
    ShO+Ramp+Shel = .8*.8*.77 = ~49.3% damage taken
    ShO+Fore+Shel = .8*.845*.77 = ~52.1% damage taken
    ShO+Shel = .8*.77 = ~61.6% damage taken

    So yeah, it's clearly not better than Rampart, but it's absolutely not worthless. Implying it's "not a real CD" is silly. Would you say Dark Mind is "not a real CD" without Dark Arts? It's essentially the Magical equivalent to Foresight at current gear levels.


    If you're eating physical tank busters, Foresight should -absolutely- be part of your CD rotation. If it isn't, you're doing it wrong.
    More importantly, Foresight is cross-class. If you replace it with some other skill, that skill would ALSO need to be cross-class while being as useful as Foresight currently is. Your suggestion, imo, would not realistically meet either of those requirements. Dragoons and Monks have access to MRD cross-class, as well as both other tanks. So...
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    Last edited by JackFross; 03-24-2016 at 02:23 AM.

  5. #5
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by JackFross View Post
    Let me learn you a thing
    This is good, I like this line.

    I think the small list of things I would change currently about tanks is to buff RoH potency to ~280. Buff Storm's Eye potency to ~290.

    Maaaayybbee add 10% damage taken down to DRK's DD. And buff Delirium to ~290 potency.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  6. #6
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Instrumentality View Post
    Maaaayybbee add 10% damage taken down to DRK's DD.
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Quote Originally Posted by Instrumentality View Post
    And buff Delirium to ~290 potency.
    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    (0)

  7. #7
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    Don't touch it! It's mine! Don't touch iiiiiit!! ;_____;

    Buffing delirium is not bad idea, but i would rather change dleirium side-effect. i would change it to lower magic-attack dealt or magic-resistance (5% should be more than OP for both of these, i know)- better this than 20-potency-higher normal combo, when a monk is in party.
    Lmao, sorry about the first one.

    The reason I want the combo potencies buffed is so that it is always a clear and present choice to trade bonus enmity for extra damage. Right now it isn't like that for Warriors (which is extremely powerful, easily enough alone to make them the best tank to actually tank things), and is like that for the other two tanks.

    Buffing RoH to 280 just brings it more in line with damage output of other enmity skills.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  8. #8
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JackFross View Post
    Let me learn you a thing, because too many people are just blind to this or don\\'t give enough of a shit to care about actually considering Foresight.


    More importantly, Foresight is cross-class. If you replace it with some other skill, that skill would ALSO need to be cross-class while being as useful as Foresight currently is. Your suggestion, imo, would not realistically meet either of those requirements. Dragoons and Monks have access to MRD cross-class, as well as both other tanks. So...
    Ah thank you for the clarification on just how much foresight actually does. Also I completely forgot it was cross class >_< So a bit off topic is foresight before ter saved for tanks busters or used to reduce overall damage?
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  9. #9
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sarynth View Post
    Ah thank you for the clarification on just how much foresight actually does. Also I completely forgot it was cross class >_< So a bit off topic is foresight before ter saved for tanks busters or used to reduce overall damage?
    Depends on the fight. In Sephirot EX, for instance, there's a large amount of physical tank busters in phase 1, so it's best saved for one of those when Rampart+Sentinel (Shadowskin+Shadow Wall) are both on cooldown.

    In the final phase, the towers are physical, so it works the same as tank busters in p1. Very effective for mitigating that damage.

    It's useful for dungeon pulls, since most mobs are physical.

    Situational, just like every other mitigation cooldown.
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