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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by JackFross View Post
    I'm honestly tired of this same argument being slapped at Dark Knight again and again. It doesn't use its health, therefore it's not a Dark Knight GOSH HOW WORTHLESS.
    Then don't call it one then. Don't plop a popular class in the franchise and butcher what it has always been just to get people to try Tanking. It's misleading and fucking pathetic. So pathetic I won't be surprised when expansion time comes the job gets a bit of a touch up. It's poorly designed as is. People who have stuck with the class are merely "dealing with it". They may even "like" the clunky playstyle. Don't even give me any "but XIV is special" bullshit.

    DRK should have been a sustain tank...which means tons of damn Lifesteal everywhere. But no. Here it is the one tank that relies on it's healer the most. This is classic DnD Thayan Knight syndrome right here. The healer in this instance is the damn Red Wizard.

    And you know the very first Job Quest had an interesting mechanic with Darkness stacks and then it disappeared forever after that. Damn shame too. Since it would have made the damn job dynamic and it's own thing instead of well it's a mish mash of PLD/WAR minus a bunch of Utility.
    (2)

  2. #2
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    People who have stuck with the class are merely "dealing with it". They may even "like" the clunky playstyle.
    For one, I don't "like" the playstyle of current DRK, I just like it. So please don't assume everyone shares your views about the job by tacking on air quotes for sarcasm.

    For two, if they ever added a lifesteal mechanic to DRK, I personally feel like the best way to go about it would be blood shields based somewhat on damage dealt by the DRK (accompanied by smaller self heals). Full on HP drain on a tank is a horrible idea to me, and not one I'd personally like to see changed, iconic to the job in classic FF or no.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by InfiniDragon View Post
    For one, I don't "like" the playstyle of current DRK, I just like it.
    Which means you like the clunky playstyle. Which is completely fine and I'm happy you can appreciate something. Those air quotes aren't even sarcasm. The first might suggest they play it because it is the Dark Knight class and the second implies that the person playing it genuinely likes the way it plays. Like you for example.

    DRK kinda already has Lifesteal. With Bloodbath every 90 seconds for 15 seconds. Which is incredibly limited. Your blood shield concept would just amount to a Warrior's Vengeance. Maybe for simply magic damage as opposed to physical. Which honestly is cookie cutter boring and really doesn't give the DRK identity and instead is merely copying an ability the WAR has with a minor alteration.
    (0)

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jpec07 View Post
    Geeeetting back to the original question
    We never stopped discussing the original question - we're still discussing potential changes to Dark Knight. :0
    Quote Originally Posted by MagiusNecros View Post
    The thing is Jack if DRK has a solid kit with key holes punched in it and also leaves a lot to be desired then that in itself attributes it to poor design.
    It doesn't, though? Saying that the JOB is poorly designed would imply that it lacks in flair to match its role and job while also having disjointed gameplay alongside poor synergy among skills.
    I wouldn't say poorly-designed, but I wouldn't say well-designed. It's somewhere in-between. It could be better, but it could certainly be much, much worse.

    I do think that making them a full-fledged Magic tank would have been neat. Give Grit a natural Parry enhancement and the ability to Parry magic attacks while changing a few key cooldowns (DA+DD forces instant parry, for instance) to give a bit more... meat to its role. Delirium is part of it being the magic tank - in fact, it's the main reason for it being the magic tank. What they SHOULD do is take the INT-down debuff AWAY from Dragon Kick. There's no reason for it to be there - nobody applies PLD's STR-down debuff besides PLD...

    That alone would greatly delineate DRK as the Magic tank (and parry tank) with PLD being the physical tank (as it already is, quite substantially) and WAR being the MUST HAVE tank because it brings far too much utility - an issue for another thread, since it's too multi-faceted to discuss here.
    Quote Originally Posted by MagiusNecros View Post
    Your blood shield concept would just amount to a Warrior's Vengeance.
    I think more what he meant was - you use Souleater and it heals you for x while shielding you for x as well, where x is how much damage it deals. Having that built into things instead of just straight lifesteal would be interesting. Have it be a stacking barrier up to a certain percentage of the tank's max health (delineated by a stack number from say 1 to 10 for up to 10% of max health).

    That could be neat, as well.

    Like, I definitely agree that DRK is lacking in originality, but I disagree when someone calls it poorly-designed, because it absolutely is not.
    (4)