Quote Originally Posted by JackFross View Post
tl;dr: The main issue with DRK is they're built around WANTING TO BE HIT and then are given skills that clash with this ideal by bolstering dodge chance and inflicting blind at the expense of their main resource.
Ever since I decided to level DRK to 60, for exactly these reasons I've been asking that either DA-DD 1) nearly guarantee parry, instead of adding further dodge, 2) the dodge component stacks with the original parry bonus (perhaps adjusted 40/15% or so, to make the DA cost -> miti a bit less OP) or 3) [my favorite], Blood Price is changed to 'per attack attempted against you', and Low Blow and Reprisal become triggerable by dodges. Most times I bring the idea up though, I'm told I'm just making the job too easy. I just saw it as making a toolkit make sense and a bit more flexible, rather than locking a BP opener into normal DP, SW, and maybe a few DA-ADs. /shrug