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  1. #161
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Violette View Post
    But if SE was war's highest dps combo, that would mean OT war... [has] EVEN better [numbers] because it no longer has to trade dps for raid utility.
    ^ fixed that for ya.

    And PLD would be even "better" if all basic skills got merged into a single skill... But going into a duty and spamming 1 button over and over isn't fun.

    It's better numbers, but a poorer design and playstyle
    (0)
    Last edited by winsock; 03-25-2016 at 05:13 PM.

  2. #162
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by winsock View Post
    ^ fixed that for ya.

    And PLD would be even "better" if all basic skills got merged into a single skill... But going into a duty and spamming 1 button over and over isn't fun.

    It's better numbers, but a poorer design and playstyle
    Mate what I said the first time was not wrong. Did not need fixing.
    (0)

  3. #163
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Violette View Post
    Mate what I said the first time was not wrong. Did not need fixing.
    Lies. Better numbers + removal of playstyle depth aren't universally "better", especially in a thread focusing on design.
    (0)
    Last edited by winsock; 03-25-2016 at 05:32 PM.

  4. #164
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by winsock View Post
    Lies. Better numbers + removal of playstyle depth aren't universally "better", especially in a thread focusing on design.
    How did your "correction" in any way mark a difference in that idea? You chose to read it one way when it could go either way, and then call him out as if he had specified the opposite...
    (0)
    Last edited by Shurrikhan; 03-25-2016 at 07:49 PM.

  5. #165
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    Why would you loose aggro to WAR on Delieverence, until you are one of those paladins "sorry, forgot shield oath"? And until OT makes a "good job" of OTing in defiance, which is stupid, especially that WAR's enmity stance does not eat up 15% of your max MP and is oGCD.
    Because I'm not some scared tank who tanks Midas Normal in Shield Oath/Grit 100% of the time? There's literally no reason to use Shield Oath for Blaster or Swindler, even as MT. There's no reason to use Shield Oath during the tiny-gob phases on Ratfinx. There's no reason to be in Shield Oath in Quickthinx unless you're solo-tanking. Even then, only for Uplander Doom (the ones you don't HG the stacks away for). And there's no reason to ever turn Shield Oath on in A8, except to grab snap aggro during phase 2 and the start of final phase.

    This, of course, is ignoring the fact that (in general) I pull in Shield Oath and follow:
    FB>SB>RoH>FB>RB>SwO>FoF>GB
    for every single one of the listed fights, save Ratfinx. I'll also pull in SwO on Quickthinx, ideally, but I need my NIN friend with Shadewalker to do so safely.

    Tanking in Sword Oath with a WAR who doesn't manage their enmity in Deliverance makes it /very easy/ to lose hate.


    Or am I just supposed to turtle and be a ShO tank because ShO is the tank stance? I tend to like to push my 1k dps on the A6 bosses, even while being MT. I use RoH while in SwO to maintain hate. A Warrior in Deliverance with Berserk up spamming BB will tear that boss right off of me, and there's nothing I can do about it. All I'm saying is that, if this happens, I just let the WAR tank. Manage your aggro or be the MT - that's all there is to it. It's 40 potency to just use a Storm's Path instead of Butcher's Block and not pull hate if you're close. It's a 90 potency drop for me to RoH instead of RA. I'm likely beating the WAR /anyway/ if this is DF, so I can't be arsed to let them be shit.
    (1)
    Last edited by JackFross; 03-26-2016 at 12:34 AM.

  6. #166
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Shurrikhan View Post
    How did your "correction" in any way mark a difference in that idea? You chose to read it one way when it could go either way, and then call him out as if he had specified the opposite...
    My take on it, with this being a thread about design, was that: "the war design would be better if SE was the damage combo". My counterpoint was that the numbers would be better, but not the design.
    If I misinterpreted the message (which I have absolutely made that type of mistake before) I apologize to you Violette. My mistake
    (1)
    Last edited by winsock; 03-26-2016 at 06:30 AM.

  7. #167
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JackFross View Post
    Because I'm not some scared tank who tanks Midas Normal in Shield Oath/Grit 100% of the time?
    Me too and yet i never lost aggro, becuase warrior was trying to make biggest dps possible for him. Maybe you should reconsider using different combo rotation?

    Changing from BB to SE combo to do not steal aggro is one thing. Loosing aggro, despite the fact, you claim you ain't scared tank is another.
    (0)

  8. #168
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Syzygian View Post
    snip
    People who don't really understand the job speak out more than those who do.

    There's tons of changes people want, I'm not trying to suggest specifics. The fundamental issue is the way they handled tank balance. DRK is a poorly designed job built around a great idea. It does the trick and has serious advantages, but the design and balance of the classes shouldn't suffer because people who aren't capable of imagining better balancing say things are "fine."
    (1)

  9. #169
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by JackFross View Post
    snip
    WARs are gonna open 3x Fell Cleave if they can. Maybe you shouldn't be trying to force yourself as MT.

    You probably won't be MT for Blaster in Savage anyways.
    (0)

  10. #170
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by DWolfwood View Post
    People who don't really understand the job speak out more than those who do.

    There's tons of changes people want, I'm not trying to suggest specifics. The fundamental issue is the way they handled tank balance. DRK is a poorly designed job built around a great idea. It does the trick and has serious advantages, but the design and balance of the classes shouldn't suffer because people who aren't capable of imagining better balancing say things are "fine."
    I know their main draw was basically to make a magic oriented tank class but I feel the execution is rather poor. To me it doesn't "feel like a Dark Knight". Looks the part but I always feel like something is missing.

    I see this spiky armor and the magic spikes that come out from Grit and LD and always wonder why we don't have a passive spike damage on damage taken thing going on.
    (0)

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