Aasta, you mentioned the Final Fantasy process shows 13% usage. Is that the DX9 or the DX11 one? I have the same issues with the game hanging during the load screen, but only with the DX11 process (which is 64-bit). I checked the thread/address that hangs with Sysinternals Process Explorer, and it hangs at DllUnregisterServer in the XAudio2_7.dll file; in simpler terms, it hangs when it starts playing an area or instance sound effects. If I turn off the audiosrv service, the game plays fine (without sound). It doesn't happen at all in DirectX9 mode, but it annoys me because DX9 is very slow in crowded areas.