Q: Can you tell us about the new class system?
A: In regards to jobs or the revamp of the class system? Answer differs depending on it, so I will answer both. For the class adjustments, we are planning to have every class possess their own identity, along with actions that feature multiple elements and facets to them. We're also giving some thought to introducing combo actions. For example, attacking the enemy with Red Lotus from behind, and then inflicting bonus damage by immediately following up with a special action from the enemy's flank. I'm talking about introducing a feature which allows even solo players to pull off combos while switching positions, rather than simply landing one attack, etc.
Magic could be another way to let players initiate a combo, too. Again, this sort of idea is part of taking a different approach to XI, like I said before, and we're aiming to make pulling off combos an exhilarating way to use techniques, so we're working on it.
With regards to jobs, you will be able to take on job quests from level 30+, and completing those will allow you to use those jobs. The number of job quests is pretty much fixed, but it's likely there'll be more (or fewer) quests further down the line so I can't really comment on the exact number right now. Clearing these quests, as a Dragoon for example, will open up stories related to that job which we've been developing. So by completing these trials one at time, what we know as jobs, or "job stones" at the moment as I haven't fully decided on the name, once they start, then you'll be able to change jobs and fight as them.
From then on you'll earn weapons specific to each job, or job-specific equipment and so on. There will also be special actions characters can learn which only certain jobs can take advantage of. In other words, the point of a job is to keep developing unique abilities by clearing quests.