Am I the only one fundamentally bothered by the notion "Wind puts out Fire"?
Having designed RPGs myself I understand how difficult it can be to make an elemental relationship without one element being too overpowered. However, before you play the "its a fantasy game, logic doesn't apply" card, Eorzea still has rules and it uses real physics in some respects (e.g. Fire doesn't suck up water to perpetuate, it burns in the presence of oxygen just like everywhere else. Gravity still applies. You can't breathe underwater. Etc.) So a relationship of Wind trumps Fire should have been an obvious no-no from the start.
I would love to be a mage in this game but the current Elemental wheel seriously bothers me and I know I can't be the only one who feels strongly about the subject. (And I'll also go ahead and put out the "QQ Don't play a mage then" card so you don't have to waste a post) With 2.0 could we see a new elemental wheel that makes a little bit more sense?