The original Diablo stored everything client side and just used Battlenet to link clients together. Not contributing to the conversation, just had to answer the all cap challenge.



Heh, Diablo wasn't really an MMO. It was an ARPG that had some sophisticated multiplayer features. The fact that the multiplayer became as big as it did was something of a surprise to Blizzard I think, hence why it was so much better fleshed out and supported in D2.
I see this thread has been moved to the User Interface board to die. This is a primary game feature discussion, not UI! /sigh
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