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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90

    Sprint will cost no TP in PvP contents

    Quote Originally Posted by Zhexos View Post
    Greetings,
    You won't be able to use these items inside The Feast, but we're adjusting Sprint so that while inside PvP content, it will be possible to use this action without consuming any TP.
    [...]
    Honestly as Caster/Healer I find this pretty awful for those reasons:
    . All melee DPS classes have one or more gap closer (Spineshatter dive, Dragonfire Dive, Overwhelm, Shukuchi, Shoulder Tackle) + Ninja trait that give him an higher speed and Monks Fist of Wind.

    . Caster have to maintain a certain distance to be able to land efficently an hit, if someone chase them they could even be not able to cast nothing (even in Equanimity/Surecast) due to the target running behind you.

    . In Wolves Den and probably in The Feast the arena will have walls that introduce a lot of LoS issue for casters (I'm not complaining about it, they have to be there) but as long as a caster would be able to freesprint could try to positionate himself rapidly and try to land a cast on a slower target.

    . And most of all Weapon Throw... that skill was born to fuck up a strinting target because melee have to face the problem of a fleeing target but now that thay can heavily slower a sprinting target and sprint too, I find it totally inappropriate :/
    (I already thought that ninja shouldn't have them among they pvp skill, considering Overwhelm, higher speed trait, Hyoton, Shukuchi... dear god XD )

    I tried to think to a "more balanced" (in my opinion) way to adjust sprint expecially for tank where the issue up to me was harder.
    Give a new PvP ability to those classes that share the cooldown with sprint but:
    . Has no TP cost
    . Has 40-60 sec Cooldown or Give Sprint effect for 10-15 sec

    So if u want to sprint just to run away u can still use sprint, if u need to use it to move faster among enemy lines and keep attacking you can still use it.

    Or even nerf sprint in pvp for all, just give it a longer cooldown, so u wont' see casters be 2/3 of the time sprinting but only when strictly needed.

    Just my opinion, let me know what you think about it and what jobs do you use most.
    (3)
    Last edited by Geologo; 02-14-2016 at 03:04 AM. Reason: damned char limits